Web audio api
Author: n | 2025-04-24
Working with the Web Audio API is the definitive and instructive guide to understanding and using the Web Audio API. The Web Audio API provides a powerful and versatile system for controlling audio on the Web. It WEB AUDIO RESOURCES. W3C Editors' Draft of the Web Audio API. Mozilla Developer Network: Web Audio API. HTML5 Rocks: Getting Started with Web Audio API. A Tale of Two Clocks - Scheduling Web Audio with Precision. Chris Lowis' Web Audio Weekly. Creating Sound with the Web Audio API and Oscillators.
Web Audio API - Web APIs
Video With WebGLExploring the web audio api with d3Getting Started with Web Audio API14 essential JavaScript audio libraries for web developersLearning Web Audio APIFun with Web Audio APIThe Audio Processing Dog HouseWeb Audio SchoolAudio visualisation with the web audio apiMake Your Browser DanceAudio Visualization with Web Audio and Three.jsApplying Web Audio API with the HTML5 Canvas Element - Part IApplying Web Audio API with the HTML5 Canvas Element - Part IIReal-time analysis of streaming audio data with Web Audio APISyncing CSS Animations with HTML5 AudioJavascript Systems Music - Learning Web Audio by Recreating The Works of Steve Reich and Brian EnoCreative Audio VisualizersRecreating legendary 8-bit games music with Web Audio APIVisualizing sound in Go with SDLVideosMatt McKegg: I Play The JavaScript - JSConf.Asia 2015Chris Lowis: A Brief History of Synthesis with the Web Audio APIIntroducing the Web Audio APICorkDev.IO - HTML 5 Web Audio APISteve Kinney: Building a musical instrument with the Web Audio API | JSConf US 2015Making the Web Rock: The Web Audio APIJordan Santell: Signal Processing with the Web Audio API - JSConf2014Making waves using the Web Audio APIStuart Memo: JavaScript is the new Punk RockJan Krutisch: JavaScript Patterns For Contemporary Dance Music -- JSConf EU 2013Charlie Roberts: Gibbering at Algoraves - JS in Live Audiovisual Performances - JSConf.Asia 2014Lauren McCarthy: Learning while making p5jsInteractive Music with Tone.jsWeb Audio API vs Native: Closing the GapBRAID: A Web Audio Instrument Builder with Embedded Code BlocksWeb Audio ToolsHTML5DevConf: Jordan Santell, "Browser Dance Party: Visualizing Audio with the Web Audio API"Praveen Kumar - MIDI.jsMathieu 'p01' Henri: Making Realtime Audio-Visuals - JSConf.Asia 2015Paul Adenot: Elements of Dance Music - JSConf.Asia 20158-bit Music TheoryContributingYour contributions are always welcome! Click here to read the guidelines.AuthorsWillian JustenLuis HenriqueMárcio RibeiroLicenseTo the extent possible under law, Willian Justen has waived all copyright and related or neighboring rights to this work.. Working with the Web Audio API is the definitive and instructive guide to understanding and using the Web Audio API. The Web Audio API provides a powerful and versatile system for controlling audio on the Web. It WEB AUDIO RESOURCES. W3C Editors' Draft of the Web Audio API. Mozilla Developer Network: Web Audio API. HTML5 Rocks: Getting Started with Web Audio API. A Tale of Two Clocks - Scheduling Web Audio with Precision. Chris Lowis' Web Audio Weekly. Creating Sound with the Web Audio API and Oscillators. Web Audio API. Microphone. Integrating getUserMedia and the Web Audio API. The Web Audio API v1.0, developed by the W3C Audio WG - WebAudio/web-audio-api Web Audio API: Collect all audio informations at once 3. Feedback loop in Web Audio API. 2. Processing Audio in Chunks with JS (WebAudio API) 2. Streaming large, looping audio files with Web Audio API. 2. How to continuously generate raw audio samples in javascript using the web audio API? Web Audio API. The Web Audio API is a Web API that allows you to generate, edit, and manipulate audio files without the need for external software. The API is based on the idea of an audio graph, which is a collection of audio nodes connected to form a processing pipeline. The AudioContext is the main component of the Web Audio API, acting as a Working with the Web Audio APIVarious simple Web Audio API examplesThey demonstrate almost all audio nodes and other interfaces of the Web Audio API with short, working examples. The aim of these tutorials is to give very short but still fully functional examples for those trying to learn the API but not spend a long amount of time dissecting larger code samples, or understanding code snippets without their context. The examples are roughly ordered sequentially to cover the simplest Hello World to nodes that use more audio cor Web Audio programming concepts.Code examples are organised into 19 sections, corresponding to the 19 chapters in the book 'Working with the Web Audio API'.Introducing the Web Audio API - A simple Hello World, generating sound with the Web Audio API, and building up to show more functionalityOscillators - demonstrating the OscillatorNode and PeriodicWaveAudio Buffer sources - showing the AudioBufferSourceNode and BufferSource, with examples on creating buffered noise, pausing playback, playing audio backwards...The Constant Source Node - all about the ConstantSourceNode, with examples for grouping multitrack audio, DC offsets and another way to generate square wavesScheduling and setting parameters - showcasing all the parameter scheduling methods (SetValueAtTime, SetValueCure ...) with examples on crossfading, beep sounds, sinusoidal modeling of bell sounds and moreConnecting Audio Parameters and Modulation - explaining how to connect to audio parameters, and other types of connections, illustrated with AM and FM synthesis examplesAnalysis and Visualization - in-depth discussion of the Analyser node, with an example analysing and visualizing a PeriodicWaveComments
Video With WebGLExploring the web audio api with d3Getting Started with Web Audio API14 essential JavaScript audio libraries for web developersLearning Web Audio APIFun with Web Audio APIThe Audio Processing Dog HouseWeb Audio SchoolAudio visualisation with the web audio apiMake Your Browser DanceAudio Visualization with Web Audio and Three.jsApplying Web Audio API with the HTML5 Canvas Element - Part IApplying Web Audio API with the HTML5 Canvas Element - Part IIReal-time analysis of streaming audio data with Web Audio APISyncing CSS Animations with HTML5 AudioJavascript Systems Music - Learning Web Audio by Recreating The Works of Steve Reich and Brian EnoCreative Audio VisualizersRecreating legendary 8-bit games music with Web Audio APIVisualizing sound in Go with SDLVideosMatt McKegg: I Play The JavaScript - JSConf.Asia 2015Chris Lowis: A Brief History of Synthesis with the Web Audio APIIntroducing the Web Audio APICorkDev.IO - HTML 5 Web Audio APISteve Kinney: Building a musical instrument with the Web Audio API | JSConf US 2015Making the Web Rock: The Web Audio APIJordan Santell: Signal Processing with the Web Audio API - JSConf2014Making waves using the Web Audio APIStuart Memo: JavaScript is the new Punk RockJan Krutisch: JavaScript Patterns For Contemporary Dance Music -- JSConf EU 2013Charlie Roberts: Gibbering at Algoraves - JS in Live Audiovisual Performances - JSConf.Asia 2014Lauren McCarthy: Learning while making p5jsInteractive Music with Tone.jsWeb Audio API vs Native: Closing the GapBRAID: A Web Audio Instrument Builder with Embedded Code BlocksWeb Audio ToolsHTML5DevConf: Jordan Santell, "Browser Dance Party: Visualizing Audio with the Web Audio API"Praveen Kumar - MIDI.jsMathieu 'p01' Henri: Making Realtime Audio-Visuals - JSConf.Asia 2015Paul Adenot: Elements of Dance Music - JSConf.Asia 20158-bit Music TheoryContributingYour contributions are always welcome! Click here to read the guidelines.AuthorsWillian JustenLuis HenriqueMárcio RibeiroLicenseTo the extent possible under law, Willian Justen has waived all copyright and related or neighboring rights to this work.
2025-04-07Working with the Web Audio APIVarious simple Web Audio API examplesThey demonstrate almost all audio nodes and other interfaces of the Web Audio API with short, working examples. The aim of these tutorials is to give very short but still fully functional examples for those trying to learn the API but not spend a long amount of time dissecting larger code samples, or understanding code snippets without their context. The examples are roughly ordered sequentially to cover the simplest Hello World to nodes that use more audio cor Web Audio programming concepts.Code examples are organised into 19 sections, corresponding to the 19 chapters in the book 'Working with the Web Audio API'.Introducing the Web Audio API - A simple Hello World, generating sound with the Web Audio API, and building up to show more functionalityOscillators - demonstrating the OscillatorNode and PeriodicWaveAudio Buffer sources - showing the AudioBufferSourceNode and BufferSource, with examples on creating buffered noise, pausing playback, playing audio backwards...The Constant Source Node - all about the ConstantSourceNode, with examples for grouping multitrack audio, DC offsets and another way to generate square wavesScheduling and setting parameters - showcasing all the parameter scheduling methods (SetValueAtTime, SetValueCure ...) with examples on crossfading, beep sounds, sinusoidal modeling of bell sounds and moreConnecting Audio Parameters and Modulation - explaining how to connect to audio parameters, and other types of connections, illustrated with AM and FM synthesis examplesAnalysis and Visualization - in-depth discussion of the Analyser node, with an example analysing and visualizing a PeriodicWave
2025-04-02The Web Audio API is a powerful tool for creating and controlling audio on the web. Whether you're developing interactive web applications, games, or any other project that requires dynamic sound generation, the Web Audio API provides a comprehensive suite of functionalities that allow detailed control over audio properties.Getting Started with the Web Audio APITo begin working with the Web Audio API, you need to initialize an AudioContext. This interface is the heart of the API and handles the creation and processing of audio.// Initialize audio contextlet audioCtx = new (window.AudioContext || window.webkitAudioContext)();The AudioContext acts as a container for managing and playing all sounds. It takes care of resources, codecs, sample formats, and other audio-related configurations automatically.Creating an Oscillator NodeAn Oscillator Node is one of the simplest audio nodes and a good starting point for generating sound. This node outputs a constant waveform at a specified frequency.// Create an oscillator nodelet oscillator = audioCtx.createOscillator();// Set the oscillator frequencyoscillator.frequency.setValueAtTime(440, audioCtx.currentTime); // 440 Hz is the 'A' note// Set the wave typeoscillator.type = 'sine'; // Other options: 'square', 'sawtooth', 'triangle'In this code, oscillator.type specifies the type of waveform, and oscillator.frequency sets the number of cycles per second.Connecting the NodesTo output a sound, the oscillator node needs to be connected to the destination property of the AudioContext, which typically represents your speakers or headphones.// Connect the oscillator to the audio context's destinationoscillator.connect(audioCtx.destination);This connection sends the oscillator's output to your speakers through the audio context pipeline.Starting and Stopping the SoundYou can play the sound by starting the oscillator and stop it by invoking the stop method.// Start the oscillatoroscillator.start();// Stop the sound after 2 secondsoscillator.stop(audioCtx.currentTime + 2);This example lets the sound play for two seconds and then stops. Adjusting the time parameter allows you to control the duration.Advanced Sound ManipulationThe Web Audio API doesn't stop at simple oscillator waveforms. You can modify audio with various nodes like gain nodes, filter nodes, and more. For instance, a GainNode allows for volume control:// Create a gain nodelet gainNode = audioCtx.createGain();// Connect the oscillator to the gain node and the gain node to the destinationoscillator.connect(gainNode);gainNode.connect(audioCtx.destination);// Set the gain (volume) over timegainNode.gain.setValueAtTime(0.5, audioCtx.currentTime); // Set volume to 50%The above code demonstrates a simple chain where the audio signal from the oscillator is first fed into a GainNode before reaching the audio context destination, allowing you to adjust the volume.The Web Audio API also supports effects and spatial sounds, making it suitable for more complex applications such as music composition software or immersive web games.ConclusionWith the Web Audio API, JavaScript developers can generate, process, and control audio in a highly flexible way. From basic oscillator-generated tones to advanced audio manipulation and effects processing, the possibilities are vast. The key
2025-04-21Course DescriptionLearn to create sounds using nothing but code! Synthesize and visualize audio, and add fun effects with JavaScript. Use these skills to build custom audio into games, web applications, or art projects in the browser. You'll appreciate the richness of sound that is only possible with the web audio API!This course and others like it are available as part of our FrontendMasters video subscription.PreviewCloseWhat They're SayingGaining access to a complex yet superb set of APIs: Web Audio API. Thank you Matt DesLauriers for teaching this!Course DetailsPublished: December 7, 2021Learn Straight from the Experts Who Shape the Modern WebYour Path to Senior Developer and Beyond200+ In-depth courses18 Learning PathsIndustry Leading ExpertsLive Interactive WorkshopsTable of ContentsIntroductionSection Duration: 17 minutesMatt DesLauriers introduces the course by providing an overview of the course material, a walkthrough of the course repo, and some prerequisites. The demos provided in this segment involve mp3, buffered mp3, gain, waveform, meter, and frequency.Matt discusses the basics of how audio and digital audio works including a description of sound, waveforms, and frequency. A closer look into what a waveform represents is also covered in this segment.Matt walks through some artistic examples that involve the use of web audio. Personal projects with web audio including art, audio visualization, a game, and work from other developers are provided to showcase web audio's many applications.Web Audio APISection Duration: 30 minutesMatt provides a brief overview of what the Web Audio API is, a graph of how audio data flows from input to output, and
2025-04-04Simplify the way you create and manipulate sounds via the Web Audio API.ThreeAudio.js - Helps you create music visualizations in Three.js or tQuery.Beeplay.js - Write a song In JavaScript.MIDI.js - Making life easy to create a MIDI-app on the web.Beep.js - A JavaScript toolkit for building browser-based synthesizers.p5.sound - Brings the Processing approach to Web Audio and p5.js.Audiolet - A JavaScript library for real-time audio synthesis and composition.coffee-collider - A language for real time audio synthesis and algorithmic composition in HTML5.audio-render - A pass-through audio stream, providing structure for rendering stream audio data.Octavian - Utilities for reasoning about musical notes, frequencies, and intervalswaveform-data - Audio Waveform Data Manipulation API – resample, offset and segment waveform data in JavaScript.audiowaveform - C++ program to generate waveform data and render waveform images from audio files.Aubio - C library for realtime audio labeling with bindings for Python and PD, support for ofx and Vamp.audio - Generic Go package designed to define a common interface to analyze and/or process audio datawav - Battle tested Wav decoder/encoderstandardized-audio-context - A cross-browser implementation of the AudioContext which aims to closely follow the standard.web-audio-beat-detector - A beat detection utility which is using the Web Audio API.meyda - Audio feature extraction for JavaScript.Libraries Visualizationp5.js - A JavaScript library for creating graphic and interactive experiences, based on the core principles of Processing.Pixi.js - A fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL.sketch.js - Let's you get straight to the fun parts of creative coding, without ever having to worry about shims or boilerplate code.three.js - Three.js is a library that makes WebGL easy to use.Two.js - A two-dimensional drawing API geared towards modern web browsers. It is renderer agnostic enabling the same API to draw in multiple contexts: SVG, Canvas, and WebGL.BabylonJS - A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio.Web Audio Extension - A Chrome extension to play with Web Audio.Cinder - A community-developed, free and open source library for professional-quality creative coding in C++.Processing -
2025-04-13Their websites (excepting Chrome support of course)?Thanks,Eric Peter (RL) Peter (RL) Posted 10 Years Ago Distinguished Member Group: Administrators Last Active: Last Year Posts: 23.1K, Visits: 36.6K For any CrazyTalk 7/Interactive Plugin/Unity Plugin support issues you can still contact us via the Support Form. However the actual CrazyTalk Web Player (Powered by the Unity Web Player) will be discontinued and will no longer be available from our store. The same applies to the Application Templates. PeterForum Administratorwww.reallusion.com rebitmusic rebitmusic Posted 10 Years Ago Distinguished Member Group: Forum Members Last Active: 10 Years Ago Posts: 9, Visits: 10 Wow, im using CrazyTalk with Unity for animation projects, for me doesnt matter web plugin, i use the chars inside the unity Engine, so please do not discontinue the crazytalk with Unity Integration. Peter (RL) Peter (RL) Posted 10 Years Ago Distinguished Member Group: Administrators Last Active: Last Year Posts: 23.1K, Visits: 36.6K The pipeline from CrazyTalk 7 to Unity is not affected by the changes. You can continue to use the Unity plugin just as you have been doing. :) PeterForum Administratorwww.reallusion.com yhuang yhuang Posted 10 Years Ago New Member Group: Forum Members Last Active: 10 Years Ago Posts: 1, Visits: 17 Hi Peter,I see there's a TTS API service where I can submit some text and get back the CrazyTalk animation and audio to be played on the web and the web player is getting discontinued.Is there a similar API service where I already have the audio file and want to get the animation that is lip synced to the provided audio file? I want to do this programmatically like the Crazy Talk Demo app on the App Store. Is this API available? And if not will it be available in the near future?Some background on why I need such a feature. I'm building an application where I need an actor to animate on dynamically generated audio and generating an animation manually for every possibility is impossible. With an API/SDK service, I could feed it the audio file and get back an animation. Reading This Topic
2025-03-29