Splinter cell double agent

Author: N | 2025-04-24

★★★★☆ (4.6 / 1017 reviews)

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H4x0r Splinter Cell: Double Agent v1.02a (7 Trainer) Download the free and premium PLITCH trainer for Splinter Cell: Double Agent! Splinter Cell: Double Agent H4x0r Splinter Cell: Double Agent v1.02a (7 Trainer) Download. Download the free and premium PLITCH trainer for Splinter Cell: Double Agent! Splinter Cell: Double Agent; File

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Tom Clancy's Splinter Cell: Double Agent Developers Ubisoft Shanghai Ubisoft Annecy Publishers Ubisoft Russia Russobit-M Engines Unreal Engine 2.5 Release dates Windows November 7, 2006 Reception Metacritic 80 IGDB 79 Taxonomy Monetization One-time game purchase Modes Singleplayer, Multiplayer Pacing Real-time Perspectives Third-person, First-person Controls Direct control Genres Action, Stealth Art styles Realistic Themes Contemporary, Africa, Asia, North America Series Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell Subseries of Tom Clancy Splinter Cell 2003 Splinter Cell: Pandora Tomorrow 2004 Splinter Cell: Chaos Theory 2005 Splinter Cell: Double Agent 2006 Splinter Cell: Conviction 2010 Splinter Cell: Blacklist 2013Tom Clancy's Splinter Cell: Double Agent is a singleplayer and multiplayer third-person and first-person action and stealth game in the Tom Clancy's Splinter Cell series.There are two different versions of this game. The "current-gen" version for original Xbox, PlayStation 2, Nintendo GameCube and Wii was developed by Ubisoft Montreal, the series' primary developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by Ubisoft Shanghai and Ubisoft Annecy (for multiplayer modes). While both versions share the same general plot, there are minor plot details, levels and some features between the two versions that are different.[1][2]The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remained unsolved after initial launch, in addition to several complains from players and game journalist alike for numerous compatibility issue with some system configurations.[3]The online services were shut down on June 2016, with Ubisoft confirming its closure eventually on November 19, 2018.[4] The soundtrack is also available for free at composer's website.General information Splinter Cell Wiki Steam Community DiscussionsAvailability GamersGate, Humble Store and Steam store pages show screenshots of the console "current-gen" version instead of the correct "next-gen" PC version.Essential improvementsSkip intro videos Use Splinter Cell Double Agent Widescreen Fix Patches The latest official patch is v1.02a, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls. It includes bug fixes and removes the DRM. The Steam version also needs the patch to be manually applied. It may also require the 1.01 and 1.02 patches to be applied beforehand.Game dataConfiguration file(s) location Singleplayer settings are in \SCDA-Offline\System\SplinterCell4.ini Multiplayer settings are in \SCDA-Online\System\Default.iniSave game data locationSave game cloud syncingVideo Video settings Advanced video settingsWidescreen resolution Use Splinter Cell Double Agent Widescreen Fix[citation needed] Edit configuration files[6] Go to the configuration file(s) location.Open SplinterCell4.ini (singleplayer) or Default.ini (multiplayer).Find the section [WinDrv.WindowsClient].Set the FullscreenViewportX = and FullscreenViewportY = values to the desired resolution.Change the FOV. See Field of view (FOV). Field of view (FOV) Edit configuration file[6] Go to the configuration file(s) location.Open SplinterCell4User.ini.Find the section [Engine.PlayerController].Change both DesiredFOV=75.0 and DefaultFOV=75.0 to the desired FOV.Notes No known solution for H4x0r Splinter Cell: Double Agent v1.02a (7 Trainer) Download the free and premium PLITCH trainer for Splinter Cell: Double Agent! Splinter Cell: Double Agent Available refresh rate.Save the changes. Override refresh rate with Special K[citation needed] Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.Start the game once and close it to allow the configuration file of Special K to be created.Open \SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini, depending on the installation method used.Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate]. Other informationAPI Technical specs Supported Notes Direct3D 9.0c Shader Model support 3.0 Executable 32-bit 64-bit Notes Windows Middleware Middleware Notes Audio DirectSound3D System requirements Windows Minimum Recommended Operating system (OS) XP7, 10, 11 (Steam) Processor (CPU) Intel Pentium IV 3.0 GHzAMD Athlon 3000 Intel Pentium IV 3.5 GHzAMD Athlon 3500 System memory (RAM) 1 GB 1.5 GB Hard disk drive (HDD) 8 GB Video card (GPU) Nvidia GeForce 6200 ATI Radeon X1300 128 MB of VRAM DirectX 9.0c compatibleShader model 3.0 supportNvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM Sound (audio device) DirectX 9.0c compatible EAX compatible Nvidia GeForce 6600 is required for multiplayer component.Supported video cards at time of retail release:Single Player: ATI X1300, X1600, X1800, X1900; NVIDIA 6200, 6600, 6800, 7300, 7600, 7800, 7900 | Multiplayer: ATI X1600, X1800, X1900; NVIDIA 6600, 6800,7300, 7600, 7800, 7900Laptop versions of these cards may work but are NOT supported.Notes↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.Use Wine's registry editor to access any Windows registry paths.The app ID (13580) may differ in some cases.Treat backslashes as forward slashes.See the glossary page for details on Windows data paths.References↑ Wikipedia - last accessed on 2020-01-26↑ MobyGames - Promo Art - last accessed on 2020-07-14↑ GameSpy: Tom Clancy's Splinter Cell Double Agent Review (archived) - last accessed on 2006-12-15↑ Ubisoft Forums - Online Services Update Masterlist - last accessed on 2019-12-03"PC, Splinter Cell Double Agent, November 19th 2018"↑ Splinter Cell: Double Agent - Patch v1.02a released → SecuROM removed. - Rage3D Discussion Area↑ 6.0 6.1 Resolutin Settings in Double Agent | Ubisoft Forums↑ SC Double Agent Tweaks - Neowin Forums - last accessed on May 2023↑ 8.0 8.1 SCCT Shadows become more broken the wider the screen resolution↑ Graphical Problems - last accessed on 2023-08-28↑ Tom Clancy's Splinter Cell: Double Agent - Wikipedia↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Verified by User:Antrad on January 26, 2020↑ Splinter Cell Double Agent - Lighting Fix - last accessed on May 2023↑ Splinter Cell double agent last mission - Steam Users' Forums

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Tom Clancy's Splinter Cell: Double Agent Developers Ubisoft Shanghai Ubisoft Annecy Publishers Ubisoft Russia Russobit-M Engines Unreal Engine 2.5 Release dates Windows November 7, 2006 Reception Metacritic 80 IGDB 79 Taxonomy Monetization One-time game purchase Modes Singleplayer, Multiplayer Pacing Real-time Perspectives Third-person, First-person Controls Direct control Genres Action, Stealth Art styles Realistic Themes Contemporary, Africa, Asia, North America Series Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell Subseries of Tom Clancy Splinter Cell 2003 Splinter Cell: Pandora Tomorrow 2004 Splinter Cell: Chaos Theory 2005 Splinter Cell: Double Agent 2006 Splinter Cell: Conviction 2010 Splinter Cell: Blacklist 2013Tom Clancy's Splinter Cell: Double Agent is a singleplayer and multiplayer third-person and first-person action and stealth game in the Tom Clancy's Splinter Cell series.There are two different versions of this game. The "current-gen" version for original Xbox, PlayStation 2, Nintendo GameCube and Wii was developed by Ubisoft Montreal, the series' primary developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by Ubisoft Shanghai and Ubisoft Annecy (for multiplayer modes). While both versions share the same general plot, there are minor plot details, levels and some features between the two versions that are different.[1][2]The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remained unsolved after initial launch, in addition to several complains from players and game journalist alike for numerous compatibility issue with some system configurations.[3]The online services were shut down on June 2016, with Ubisoft confirming its closure eventually on November 19, 2018.[4] The soundtrack is also available for free at composer's website.General information Splinter Cell Wiki Steam Community DiscussionsAvailability GamersGate, Humble Store and Steam store pages show screenshots of the console "current-gen" version instead of the correct "next-gen" PC version.Essential improvementsSkip intro videos Use Splinter Cell Double Agent Widescreen Fix Patches The latest official patch is v1.02a, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls. It includes bug fixes and removes the DRM. The Steam version also needs the patch to be manually applied. It may also require the 1.01 and 1.02 patches to be applied beforehand.Game dataConfiguration file(s) location Singleplayer settings are in \SCDA-Offline\System\SplinterCell4.ini Multiplayer settings are in \SCDA-Online\System\Default.iniSave game data locationSave game cloud syncingVideo Video settings Advanced video settingsWidescreen resolution Use Splinter Cell Double Agent Widescreen Fix[citation needed] Edit configuration files[6] Go to the configuration file(s) location.Open SplinterCell4.ini (singleplayer) or Default.ini (multiplayer).Find the section [WinDrv.WindowsClient].Set the FullscreenViewportX = and FullscreenViewportY = values to the desired resolution.Change the FOV. See Field of view (FOV). Field of view (FOV) Edit configuration file[6] Go to the configuration file(s) location.Open SplinterCell4User.ini.Find the section [Engine.PlayerController].Change both DesiredFOV=75.0 and DefaultFOV=75.0 to the desired FOV.Notes No known solution for

2025-04-03
User6462

Available refresh rate.Save the changes. Override refresh rate with Special K[citation needed] Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.Start the game once and close it to allow the configuration file of Special K to be created.Open \SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini, depending on the installation method used.Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate]. Other informationAPI Technical specs Supported Notes Direct3D 9.0c Shader Model support 3.0 Executable 32-bit 64-bit Notes Windows Middleware Middleware Notes Audio DirectSound3D System requirements Windows Minimum Recommended Operating system (OS) XP7, 10, 11 (Steam) Processor (CPU) Intel Pentium IV 3.0 GHzAMD Athlon 3000 Intel Pentium IV 3.5 GHzAMD Athlon 3500 System memory (RAM) 1 GB 1.5 GB Hard disk drive (HDD) 8 GB Video card (GPU) Nvidia GeForce 6200 ATI Radeon X1300 128 MB of VRAM DirectX 9.0c compatibleShader model 3.0 supportNvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM Sound (audio device) DirectX 9.0c compatible EAX compatible Nvidia GeForce 6600 is required for multiplayer component.Supported video cards at time of retail release:Single Player: ATI X1300, X1600, X1800, X1900; NVIDIA 6200, 6600, 6800, 7300, 7600, 7800, 7900 | Multiplayer: ATI X1600, X1800, X1900; NVIDIA 6600, 6800,7300, 7600, 7800, 7900Laptop versions of these cards may work but are NOT supported.Notes↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.Use Wine's registry editor to access any Windows registry paths.The app ID (13580) may differ in some cases.Treat backslashes as forward slashes.See the glossary page for details on Windows data paths.References↑ Wikipedia - last accessed on 2020-01-26↑ MobyGames - Promo Art - last accessed on 2020-07-14↑ GameSpy: Tom Clancy's Splinter Cell Double Agent Review (archived) - last accessed on 2006-12-15↑ Ubisoft Forums - Online Services Update Masterlist - last accessed on 2019-12-03"PC, Splinter Cell Double Agent, November 19th 2018"↑ Splinter Cell: Double Agent - Patch v1.02a released → SecuROM removed. - Rage3D Discussion Area↑ 6.0 6.1 Resolutin Settings in Double Agent | Ubisoft Forums↑ SC Double Agent Tweaks - Neowin Forums - last accessed on May 2023↑ 8.0 8.1 SCCT Shadows become more broken the wider the screen resolution↑ Graphical Problems - last accessed on 2023-08-28↑ Tom Clancy's Splinter Cell: Double Agent - Wikipedia↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Verified by User:Antrad on January 26, 2020↑ Splinter Cell Double Agent - Lighting Fix - last accessed on May 2023↑ Splinter Cell double agent last mission - Steam Users' Forums

2025-03-30
User9263

Moby ID: 43527 Profile Credits Portraits People Companies Contribute Biography edit · view history Credited on 20 games Displaying most recent · View all Roller Champions (2022, Xbox One) Special Thanks Development Team Ubisoft Montreal Shaun White Skateboarding (2010, Xbox 360) Senior Producer, Media Group Scott Pilgrim vs. The World: The Game (2010, Xbox 360) Senior Producer - Media Group Tom Clancy's Splinter Cell: Conviction (2009, Windows) Additional Management - Executive Producer Assassin's Creed (Director's Cut Edition) (2008, Windows) Special Thanks Assassin's Creed (2007, Xbox 360) Special Thanks TMNT (2007, Windows) Linguistic Test Coordinator Tom Clancy's Splinter Cell: Double Agent (2006, PlayStation 2) Senior Producer Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) Special Thanks to Tom Clancy's Splinter Cell: Essentials (2006, PSP) Special Thanks Tom Clancy's Splinter Cell: Chaos Theory (2005, Nintendo DS) Special Thanks Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) Producer Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, GameCube) Special Thanks Tom Clancy's Rainbow Six 3: Raven Shield (2003, Windows) Senior Producer Tom Clancy's Splinter Cell (2002, Xbox) Senior Producers Tom Clancy's Rainbow Six: Rogue Spear - Black Thorn (2001, Windows) Producer F1 Racing Championship (2000, Nintendo 64) Department Manager Disney's Donald Duck: Goin' Quackers (2000, PlayStation 2) Worldwide Production Organisation And Product Design Disney's Donald Duck: Goin' Quackers (2000, Dreamcast) Morocco Production Manager Monaco Grand Prix Racing Simulation 2 (1999, Nintendo 64) Project Manager [ full credits ] Related Sites add IMDB: nm1309907

2025-04-07
User1613

The "Trust System" visual representation in Version 1. The "Trust System" visual representation in Version 2. The Trust System is a feature in Tom Clancy's Splinter Cell: Double Agent where the player's actions will affect the 'Trust' of the two opposing sides of the game, the NSA and the JBA. Primary assignments will typically force the player to choose between supporting the priorities of the JBA or the NSA, with the Trust levels going up or down, depending on the objectives.Overview[]The Trust System is one of the unique and defining features in both versions of Splinter Cell: Double Agent, with it having both drastic and subtle influences on the game as a whole. For example, the level of trust will affect just how characters will act towards the player, outcomes of certain situations, and also what equipment and upgrades the player can access.Version 1[]In Version 1, the Trust System is visually represented by two bars, one belonging to the JBA while the other belongs to the NSA. The bars will fill or lower for the respective faction depending on whether you supported them or undermined them in a particular objective. If either of the faction's bars drop to 0, then the game is over. Unlike Version 2, the player can effectively keep both factions filled up by performing side objectives for both factions.Version 2[]In Version 2, the Trust System appears differently - instead of two bars, the player only tracks one. The JBA appears on one side of the bar, while the NSA appears on the other side - with a 'slider' in the center representing the player's position between both factions. If the player helps one faction more than the other for too long, the game is not over: instead, the faction with the lowest trust to the player will instead give the player an opportunity objective during any of the missions to gain back trust.Trivia[]In Version 1, NSA Trust is needed in order to get the 'Hero' ending, where the true final level - Coast Guard Boat - is available to the player.

2025-03-27

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