Mario platforms

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Super Mario Bros. 1 Remake Retro; Supra Mayro Bross Mario; Super Marius World Platformer; Super Mario XP: Remastered Platformer; Bloo Kid 2 Platformer; Super Mario: Egypt Stars Mario; Super Mario Riders Mario; Beardy's Adventure Platformer; Super Bowser World Retro; Super Jesse Pink Platformer; Super Bernie World Mario; Steve's World Platformer Super Mario Maker 2 - A Platformer Creator Remixes . allgame. Super Mario Maker 2 - A Platformer Creator remix by shihtephen; Silent Mario Maker 2 - A Platformer Creator by elfermin31altaccount; Super Mario Maker 2 - A Platformer Creator remix by ; Super Toad Maker - A Platformer Creator by Terra_Frost; Super Mario Maker 2 - A Platformer

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Platform - Super Mario Wiki, the Mario encyclopedia

Rotating PanelArtwork from Super Mario 3D WorldFirst appearanceSuper Mario Sunshine (2002)Latest appearanceSuper Mario 3D World + Bowser's Fury (2021)Variant ofLiftComparableRed-Blue PanelYellow squareRotating Panels,[1] or flipping platforms,[2] are lifts appearing in Super Mario Sunshine, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. They appear in sets of red and blue platforms, with one color rotating 180° at a time while the other stays level. HistoryEditSuper Mario SunshineEditMario hovering above a red panel while the blue panels rotateFlipping platforms appear in Super Mario Sunshine in the secret mission of Bianco Hills, The Secret of the Dirty Lake. Here, they are large wooden panels with red and blue borders, which alternate between the red and blue panels flipping and move in a fixed path.Super Mario 3D World / Super Mario 3D World + Bowser's FuryEditLuigi waiting while the red platforms rotate in Super GalaxyRotating Panels return in Super Mario 3D World and Super Mario 3D World + Bowser's Fury in World Star-2, Super Galaxy. They are now smaller and have a more technological appearance, and they do not move from their positions. They have the same alternate-flipping function, but now, they make up the majority of the level and even form long pathways. When rotating, their sides light up. Coins, Octoombas, and Dash Panels can be found on top of them and rotate along with the platforms.Names in other languagesEditLanguageNameMeaningNotesJapaneseレッドブルーリフト[3]Reddo-Burū RifutoRed-Blue LiftItalianPiattaforme mobili rosse e blu[4]Red and blue moving platformsSuperfici girevoli[5]Turning surfacesReferencesEdit^ Musa, Alexander, and Geson Hatchett (November 22,

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Shrinking platform - Super Mario Wiki, the Mario

LevelWorld 1-TowerWorldWorld 1GameNew Super Mario Bros. WiiTime limit600 secondsBossLarry Koopa Directory of levels >>World 1-Tower is the fourth level in New Super Mario Bros. Wii and the first tower level in the game. This is the first level to feature Dry Bones. Larry Koopa is the boss of this level. It is unlocked by completing World 1-3 through the normal goal, and its completion unlocks World 1-4.Layout[edit]At the beginning of the level, there is a rising brown platform, which brings Mario up and lets him hit a ? Block, which releases an Ice Flower. The flower will change Mario into Ice Mario, allowing him to throw Ice Balls. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many Pendulum Platforms. The Pendulum Platforms go back and forth, allowing Mario to jump off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a Star Coin (plus multiple regular coins). In the next area, there are three platforms

Vanishing platform - Super Mario Wiki, the Mario

In the latest promotional material for the upcoming Mario Kart 9, fans have been taken aback by a significant redesign of Donkey Kong's character model. This transformation marks a notable departure from his traditional appearance, aligning more closely with his portrayal in The Super Mario Bros. Movie released in 2023.Traditional Donkey Kong DesignHistorically, Donkey Kong has been depicted as a robust, muscular ape with a deep brown fur coat and a prominent red tie emblazoned with his initials. This classic design has been a staple in the Mario franchise, embodying his strength and leadership within the Kong family.The 2023 Movie InfluenceIn The Super Mario Bros. Movie, Donkey Kong's design underwent a noticeable shift. He was portrayed with a more expressive face, larger eyes, and a lighter, more vibrant fur color. This redesign aimed to make the character more relatable and visually appealing to a broader audience, aligning with modern animation trends.Transition to Mario Kart 9The promotional material for Mario Kart 9 reveals that Donkey Kong's new design from the movie has been integrated into the game. This includes his updated facial features, lighter fur tone, and overall more animated appearance. This shift signifies a move towards a more stylized and expressive aesthetic within the Mario Kart series.Fan ReactionsThe response from the fan community has been mixed. Some players appreciate the fresh, modern look, noting that it brings a new energy to the character. Others, however, express nostalgia for the classic design, feeling that the new appearance deviates too far from the original. Discussions on platforms like Reddit and Twitter reflect this divide, with fans sharing their thoughts and preferences regarding the redesign.Implications for Character DesignThis redesign highlights a broader trend in the gaming industry towards more expressive and stylized character models. By aligning Donkey Kong's appearance with his movie counterpart, Nintendo may be aiming to create a more cohesive brand identity across different media platforms. This approach could attract new players who are familiar with the movie version of Donkey Kong, potentially expanding the franchise's appeal.ConclusionThe transformation of Donkey Kong's design in Mario Kart 9 represents a significant shift from. Super Mario Bros. 1 Remake Retro; Supra Mayro Bross Mario; Super Marius World Platformer; Super Mario XP: Remastered Platformer; Bloo Kid 2 Platformer; Super Mario: Egypt Stars Mario; Super Mario Riders Mario; Beardy's Adventure Platformer; Super Bowser World Retro; Super Jesse Pink Platformer; Super Bernie World Mario; Steve's World Platformer

Moon platform - Super Mario Wiki, the Mario

In a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the midway point.The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups (Propeller Mushroom, Star, 1-Up Mushroom, and Super Mushroom) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is Small Mario, then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the Red Ring and the Red Coins. To get to the top, and to the red doors that lead to Larry, Mario must use the extending brown platforms.Boss fight[edit]When Mario goes through the red doors that lead to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts

Countdown Platform - Super Mario Wiki, the Mario

Wet-Dry WorldSuper Mario 64Super Mario 64 DSHow to unlockClear Bowser in the Fire Sea.Boss(es)NoneMission(s)Super Mario 64Shocking Arrow Lifts!Top o' the TownSecrets in the Shallows & SkyExpress Elevator--Hurry Up!Go to Town for Red CoinsQuick Race Through Downtown!Super Mario 64 DSShocking Arrow Lifts!Top o' the Town5 Secrets in the Shallows & SkyExpress Elevator--Hurry Up!Go to Town for the Red CoinsQuick Race Through Downtown!Soaked Silver StarsStarsSuper Mario 64:Super Mario 64 DS:“The mystery is of Wet or Dry. And where does the solution lie? The city welcomes visitors with the depth they bring as they enter.”—Sign, Super Mario 64Wet-Dry World, also known as Wet-Dry Land,[1] is the eleventh course in Super Mario 64 and Super Mario 64 DS. It takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the level. The entrance to the course is the large painting with the Skeeter on it on the Mushroom Castle's second floor. Unique to this course is the ability to raise or lower the water level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.This course was used in a Got Milk? commercial in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.Layout[edit]Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the Crystal Taps located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with flame throwers lining the platforms. If they are underwater, the flame throwers are not able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's Red Coins.Uptown area[edit]The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a Purple Switch that leads to a platform with a Crystal Tap when pressed. Below the bridge are another Crystal Tap and several blocks the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an Amp circling it. On

Semisolid Platform - Super Mario Wiki, the Mario

Mario World, though in Super Mario All-Stars, Luigi had a different sprite change.After Super Mario Bros. 3 and Super Mario World, Nintendo went on to create spin-offs such as Super Mario Kart staring Mario characters such as Luigi. In the games, he was usually equal in stats to Mario, but sometimes he was lighter. Luigi's artwork from Super Mario Strikers. During the Nintendo 64 era, Luigi didn't star in any platforms, although he was in many spin-offs. He was absent in Super Mario 64 and he also didn't appear in Super Mario Sunshine, although he did appear in the Nintendo DS remake, Super Mario 64 DS as a playable character alongside Yoshi and Wario. He was also supposed to appear in Super Mario 64 2, the sequel to Super Mario 64, but the game was cancelled, due to the commercial failure of the Nintendo 64DD. This was quickly changed with the GameCube's launch when they forgot all about Mario and made Luigi the star of Luigi's Mansion for the new console. In the game, Luigi wins a new mansion in a contest he didn't even enter. Once he arrives, he finds out that Mario has been taken by King Boo and put into a painting.Now Luigi will have to use many new gadgets to go and save him. Luigi is a playable character in many more spin-offs such as Super Mario Strikers and its sequel, Mario Strikers Charged. Luigi is a supporting character in Super Mario Galaxy, but he can. Super Mario Bros. 1 Remake Retro; Supra Mayro Bross Mario; Super Marius World Platformer; Super Mario XP: Remastered Platformer; Bloo Kid 2 Platformer; Super Mario: Egypt Stars Mario; Super Mario Riders Mario; Beardy's Adventure Platformer; Super Bowser World Retro; Super Jesse Pink Platformer; Super Bernie World Mario; Steve's World Platformer Super Mario Maker 2 - A Platformer Creator Remixes . allgame. Super Mario Maker 2 - A Platformer Creator remix by shihtephen; Silent Mario Maker 2 - A Platformer Creator by elfermin31altaccount; Super Mario Maker 2 - A Platformer Creator remix by ; Super Toad Maker - A Platformer Creator by Terra_Frost; Super Mario Maker 2 - A Platformer

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Rotating PanelArtwork from Super Mario 3D WorldFirst appearanceSuper Mario Sunshine (2002)Latest appearanceSuper Mario 3D World + Bowser's Fury (2021)Variant ofLiftComparableRed-Blue PanelYellow squareRotating Panels,[1] or flipping platforms,[2] are lifts appearing in Super Mario Sunshine, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. They appear in sets of red and blue platforms, with one color rotating 180° at a time while the other stays level. HistoryEditSuper Mario SunshineEditMario hovering above a red panel while the blue panels rotateFlipping platforms appear in Super Mario Sunshine in the secret mission of Bianco Hills, The Secret of the Dirty Lake. Here, they are large wooden panels with red and blue borders, which alternate between the red and blue panels flipping and move in a fixed path.Super Mario 3D World / Super Mario 3D World + Bowser's FuryEditLuigi waiting while the red platforms rotate in Super GalaxyRotating Panels return in Super Mario 3D World and Super Mario 3D World + Bowser's Fury in World Star-2, Super Galaxy. They are now smaller and have a more technological appearance, and they do not move from their positions. They have the same alternate-flipping function, but now, they make up the majority of the level and even form long pathways. When rotating, their sides light up. Coins, Octoombas, and Dash Panels can be found on top of them and rotate along with the platforms.Names in other languagesEditLanguageNameMeaningNotesJapaneseレッドブルーリフト[3]Reddo-Burū RifutoRed-Blue LiftItalianPiattaforme mobili rosse e blu[4]Red and blue moving platformsSuperfici girevoli[5]Turning surfacesReferencesEdit^ Musa, Alexander, and Geson Hatchett (November 22,

2025-04-23
User4933

LevelWorld 1-TowerWorldWorld 1GameNew Super Mario Bros. WiiTime limit600 secondsBossLarry Koopa Directory of levels >>World 1-Tower is the fourth level in New Super Mario Bros. Wii and the first tower level in the game. This is the first level to feature Dry Bones. Larry Koopa is the boss of this level. It is unlocked by completing World 1-3 through the normal goal, and its completion unlocks World 1-4.Layout[edit]At the beginning of the level, there is a rising brown platform, which brings Mario up and lets him hit a ? Block, which releases an Ice Flower. The flower will change Mario into Ice Mario, allowing him to throw Ice Balls. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many Pendulum Platforms. The Pendulum Platforms go back and forth, allowing Mario to jump off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a Star Coin (plus multiple regular coins). In the next area, there are three platforms

2025-04-22
User7937

In a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the midway point.The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups (Propeller Mushroom, Star, 1-Up Mushroom, and Super Mushroom) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is Small Mario, then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the Red Ring and the Red Coins. To get to the top, and to the red doors that lead to Larry, Mario must use the extending brown platforms.Boss fight[edit]When Mario goes through the red doors that lead to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts

2025-03-27
User3099

Wet-Dry WorldSuper Mario 64Super Mario 64 DSHow to unlockClear Bowser in the Fire Sea.Boss(es)NoneMission(s)Super Mario 64Shocking Arrow Lifts!Top o' the TownSecrets in the Shallows & SkyExpress Elevator--Hurry Up!Go to Town for Red CoinsQuick Race Through Downtown!Super Mario 64 DSShocking Arrow Lifts!Top o' the Town5 Secrets in the Shallows & SkyExpress Elevator--Hurry Up!Go to Town for the Red CoinsQuick Race Through Downtown!Soaked Silver StarsStarsSuper Mario 64:Super Mario 64 DS:“The mystery is of Wet or Dry. And where does the solution lie? The city welcomes visitors with the depth they bring as they enter.”—Sign, Super Mario 64Wet-Dry World, also known as Wet-Dry Land,[1] is the eleventh course in Super Mario 64 and Super Mario 64 DS. It takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the level. The entrance to the course is the large painting with the Skeeter on it on the Mushroom Castle's second floor. Unique to this course is the ability to raise or lower the water level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.This course was used in a Got Milk? commercial in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.Layout[edit]Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the Crystal Taps located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with flame throwers lining the platforms. If they are underwater, the flame throwers are not able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's Red Coins.Uptown area[edit]The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a Purple Switch that leads to a platform with a Crystal Tap when pressed. Below the bridge are another Crystal Tap and several blocks the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an Amp circling it. On

2025-04-14
User4431

Player is standing on.New Super Mario Bros. Wii: Frozen Fuzzies's gimmick of having to ride Big Fuzzies frozen using the Penguin Suit is based on the setup needed to collect the third Star Coin in World 9-5.Luigi's Mansion: Dark Moon: The Luigi sighting in Vanishing Ghost House is based on Luigi and King Boo's artwork from this game.References in later games[edit]Super Mario 3D World: Hidden 8-bit Luigis randomly appear in levels.Super Mario Maker series: The main terrain of the Waddlewing Warning! and Piranha Gardens levels appears as one of alternate designs for semisolid platforms in New Super Mario Bros. U-style ground levels. In Super Mario Maker 2, the snowmen from some of Frosted Glacier's levels, albeit much smaller, appear as a cosmetic feature in New Super Mario Bros. U-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels Sumo Bro Bridge and Wiggler Floodlands.NES Remix 2: Hidden 8-bit Luigis appear in some of the stages.Notes[edit]Mario's cap seen on Peach's tableEven though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.An in-game time unit in New Super Luigi U is

2025-04-23
User5775

That's not useful at all, and you want to change that so that if you put an image at (0,0), the entire image is to the left, right, top or bottom of that coordinate. In those cases, we can use align(...,...) to change the default placement. In this case, we want the image's left side, and top, to be aligned with the coordinate we give its setPosition, so we say align(LEFT,TOP) (we have to tell it how to do horizontal align first, and then vertical align). So, not very complicated code, just "a lot of it" to make something really useful happen: After we define our function addGroundPlatform we can call it as many times as we like to add platforms to our level. In the above code, we added six platforms, and then a little above that we added three slanted platforms, so... what does it look like? Yay, platforms That's more like it! Now we're starting to make a real game. Of course, there's still stuff missing. We want treasures, and enemies, and a way to win. At the least. So let's start adding those things in shall we? Shiny, shiny pickups In the game library, treasure is a form of "pickup". Pickups are things that can be picked up by either players or NPCs (non-player characters) by walking into them, and when they do, "something" can happen. Of course, we're in control, so what happens is up to us. Very handy. If you've ever played a mario game, you might known that mario likes to collect coins, of all sizes and colors. In our game, we'll give him two different kinds of coins to pick up: normal coins, and the mysterious dragon coin: Normal treasure... Special treasure! In order to make the coin pickups, we start by making a master "Mario pickup" thing, that we can use as a superclass for every pickup we're going to make in our game: While this code doesn't do a great deal, it'll let us group things as "Mario Pickups", and that will become handy if we ever introduce a class of pickups that aren't for Mario. So, let's write our coin pickups. They're pretty straightforward, so here goes: That's it, that's all we have to define. Now if we want to use them in our game, we simply make new Coin(...,...) or new DragonCoin(...,...) and then add them to our

2025-04-05

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