Live link
Author: m | 2025-04-24
Launch Live Link Hub. On the menu there will be a new entry for Live Link Hub. Navigate to Tools- Live Link Hub. This will launch Live Link Hub on your machine. If you want to run Live Link Hub on a machine that does not have
A Living Link to Link Wray - CultureSonar
The maker of your audio interface. In case you do not use an external interface, install ASIO4ALL, a free ASIO driver.I'm an App developer. How can I integrate Link into my app?We want Link to help musicians connect and collaborate in innovative ways, so we have provided the Link SDK for free. You can learn more and get access to the SDK at our LinkKit page.How many applications can be connected using Link?Theoretically, there is no limit to the number of Live instances or iOS Apps that can be connected. If the network gets too crowded, apps can lose connection. However, it would take an extreme amount of Link users to cause this to happen.What is the Start Stop Sync function?In Live 10 the feature "Start Stop Sync" function shares Transport Start and Stop Commands between all Link users that have the feature enabled. It can be enabled, either in the preferences, or by right clicking the Link button in the main UI. When Start Stop Sync is enabled the Link button will have a different color than usual. The behavior of Live being started or stopped remotely is the same, as if the command was triggered locally within a Link Jam: Live will start according to its local beat time, quantization, and start marker positionHow can we still use MIDI in combination with Link?Live can still send normal MIDI information out to external devices while being part of a Link session. However, when Link is enabled, Live cannot receive MIDI Sync input from any external MIDI source.How does Link interact with tempo automation written in a Live Set?Any tempo change sent via a Link session will override tempo automation that is written in a Live set.How does Link interact with external hardware?Akai MPC Live and MPC Live X already Launch Live Link Hub. On the menu there will be a new entry for Live Link Hub. Navigate to Tools- Live Link Hub. This will launch Live Link Hub on your machine. If you want to run Live Link Hub on a machine that does not have Home Tools Animation Tools Live Link for Unreal Engine This feature allows Cascadeur to work in conjunction with Unreal Engine. Any change made in one software is immediately reflected in the other.Enabling Live LinkTo set up Live Link, follow these steps:1. Open Unreal Engine2. Open Cascadeur and open a scene with a character in it.If you need the standard Unreal skeleton, we’d recommend selecting a character that uses it, such as UE5 Manny or UE5 Quinn.3. Select Live Link from the Synchronization menu:4. Go back to UE.There, make sure that the Live Link addon is enabled.Usually, it is enabled by default.However, if it isn’t, turn it on and restart the engine5. Open an animation you’d like to use with Live Link.The character’s skeleton should be identical to the one in Cascadeur6. Select Virtual Production → Live Link from the Window menu:7. The Live Link window will appear:8. In this window, click Add Source → Message Bus.9. Select Cascadeur in the list that will appear.Cascadeur might not be on the list instantly. In this case, wait a couple of seconds until it appears.10. Close the window.11. In the ue animation window, go to the Preview Scene tab (at the right side of the window).12. On the Preview Scene panel, go to the Animation tab and set Preview Controller to Live Link Preview Controller:13. In the Live Link Subject Name field, select a skeleton for the character:Now, the setup is complete.All changes you do to the character in Cascadeur should be reflected in Unreal:Recording Live Link AnimationsWhen a Cascadeur animation is played in Unreal Engine, it can be recorded.To do this:1. Open the Create Asset menu2. Select Create Animation → Current Pose.3. Set a name for the animation, and a path to store it.4. Open this new asset.5. Enable Live Link as described in the previous section.6. Then, press Record.7. Choose the path and save your animation.After this, you should get an asset file containing your animation.Live Link in Play ModeYou can also use Live Link when you press play in Unreal Engine.To do so, you’ll need a character with an AnimationComments
The maker of your audio interface. In case you do not use an external interface, install ASIO4ALL, a free ASIO driver.I'm an App developer. How can I integrate Link into my app?We want Link to help musicians connect and collaborate in innovative ways, so we have provided the Link SDK for free. You can learn more and get access to the SDK at our LinkKit page.How many applications can be connected using Link?Theoretically, there is no limit to the number of Live instances or iOS Apps that can be connected. If the network gets too crowded, apps can lose connection. However, it would take an extreme amount of Link users to cause this to happen.What is the Start Stop Sync function?In Live 10 the feature "Start Stop Sync" function shares Transport Start and Stop Commands between all Link users that have the feature enabled. It can be enabled, either in the preferences, or by right clicking the Link button in the main UI. When Start Stop Sync is enabled the Link button will have a different color than usual. The behavior of Live being started or stopped remotely is the same, as if the command was triggered locally within a Link Jam: Live will start according to its local beat time, quantization, and start marker positionHow can we still use MIDI in combination with Link?Live can still send normal MIDI information out to external devices while being part of a Link session. However, when Link is enabled, Live cannot receive MIDI Sync input from any external MIDI source.How does Link interact with tempo automation written in a Live Set?Any tempo change sent via a Link session will override tempo automation that is written in a Live set.How does Link interact with external hardware?Akai MPC Live and MPC Live X already
2025-04-18Home Tools Animation Tools Live Link for Unreal Engine This feature allows Cascadeur to work in conjunction with Unreal Engine. Any change made in one software is immediately reflected in the other.Enabling Live LinkTo set up Live Link, follow these steps:1. Open Unreal Engine2. Open Cascadeur and open a scene with a character in it.If you need the standard Unreal skeleton, we’d recommend selecting a character that uses it, such as UE5 Manny or UE5 Quinn.3. Select Live Link from the Synchronization menu:4. Go back to UE.There, make sure that the Live Link addon is enabled.Usually, it is enabled by default.However, if it isn’t, turn it on and restart the engine5. Open an animation you’d like to use with Live Link.The character’s skeleton should be identical to the one in Cascadeur6. Select Virtual Production → Live Link from the Window menu:7. The Live Link window will appear:8. In this window, click Add Source → Message Bus.9. Select Cascadeur in the list that will appear.Cascadeur might not be on the list instantly. In this case, wait a couple of seconds until it appears.10. Close the window.11. In the ue animation window, go to the Preview Scene tab (at the right side of the window).12. On the Preview Scene panel, go to the Animation tab and set Preview Controller to Live Link Preview Controller:13. In the Live Link Subject Name field, select a skeleton for the character:Now, the setup is complete.All changes you do to the character in Cascadeur should be reflected in Unreal:Recording Live Link AnimationsWhen a Cascadeur animation is played in Unreal Engine, it can be recorded.To do this:1. Open the Create Asset menu2. Select Create Animation → Current Pose.3. Set a name for the animation, and a path to store it.4. Open this new asset.5. Enable Live Link as described in the previous section.6. Then, press Record.7. Choose the path and save your animation.After this, you should get an asset file containing your animation.Live Link in Play ModeYou can also use Live Link when you press play in Unreal Engine.To do so, you’ll need a character with an Animation
2025-03-28Live Share. Unlike all other live share links, the Coverage Map page is embedded via an iFrame.Create a Live Sharing Link for an Asset, a Location, or a Recurring RouteYou can create a Live Sharing link for an Asset, Location, or Recurring Route from Settings.Select Settings ( ) > Links & Sharing > Live Sharing.Create Link.Select the tab corresponding to the type of Live Sharing link you want to create and proceed to create your shareable link.NoteYou can also create Vehicle Live Sharing links directly from the vehicle page by clicking on any vehicle from Fleet Overview and then clicking Live Share near the top of the vehicle information.Share a Live Sharing Link for a Route StopSamsara automatically creates Live Sharing links for Route Stops. These links are accessible from Dispatch > Routes. This shareable link provides real-time vehicle GPS data if the vehicle is En Route or will show the destination if the route is Skipped or Scheduled.Select Dispatch > Routes.Select a specific route from the list.Locate or click the stop in that route for which you want to share the status.Click Live Share in the Live Share field of the stop or on the top right of the stop details page.Copy Link to share.Click OK when finished.
2025-03-31Using Subsplash LiveSome streaming services provide the ability to forward a stream to Subsplash or other RTMP based services. This allows you to take advantage of Subsplash Live’s features, like syndication, Live Chat, media archiving, and native playback in your app or website.To do this, you will need to schedule a stream through the third-party service and add Subsplash as a destination. This is usually found in a menu named “Destinations” or “RTMP Forwarding”. You will also need a stream scheduled within the Subsplash Dashboard as well; this is what allows you to easily add your stream to the Subsplash app and web tools.From here, you can use the Upcoming Live Stream option in the Media Block for SnapPages or the embed code for a third party site, and the Dynamic "Upcoming Live Stream" Item for your TV and Mobile apps!With the stream scheduled in your Subsplash Dashboard and added as a destination in the third-party service just start the stream as you normally would and you will find it streaming successfully in Subsplash. Not using Subsplash Live yet?If you are not using Subsplash Live as your streaming service, there are two ways to deliver a third-party to your app and website.Using an HLS (.m3u8) linkTo set up your live stream in your Subsplash tools, simply ask your live stream provider for an HLS link (also called .m3u8). This HLS link must be static, meaning the URL does not redirect or change. A common HLS link can look like this: asking for a link from your live stream provider, it is not uncommon to receive a link to a web player, like or something similar. It is safe to assume any links that do not end in .m3u8 will not work with the Subsplash media player.Where do I put my HLS link?Once you've acquired your HLS link from your live stream provider, your next step will be to add it to the media item of your choice. Follow the steps below to add an HLS link to a media item:Using a Link ItemThis method will be used if your provider doesn’t allow for RTMP forwarding for use with Subsplash Live or supply an HLS (.m3u8) URL. Here is a list of live stream providers that are not currently compatible with Subsplash:If your live stream provider is not compatible with Subsplash, you will need to use a Link Item to direct your users to your live stream, as these providers do not provide the necessary links to play a live stream in a Subsplash. This link will be simply a link to the "venue" or web page where your users typically watch the stream. Check out How do I add a
2025-03-27