Framecapture
Author: g | 2025-04-24
FrameCapture is available at Unreal Marketplace : FrameCapture is a C based library Download FrameCapture latest version for Mac free. FrameCapture latest update: Ap
FrameCapture/FrameCapture/FrameCaptureTemporal.cs at
Have to use the ImageProcesserHandler mediahandler.ImageProcesserHandler: This is a mediahandler from a VideoHandler class (so it is VideoReceiver and VideoSender at the same time) which means that the input can be a VideoSender (for example WebCamera) and the output can also be created for a VideoReceiver. These connections can be achieved with the help of an instance of the MediaConnector class in the SDK. No actions are executed on the input frames they are simply forwarded by default. However, the object which implement the IImageProcesser interface (for example the IFaceDetector) can be added with the help of the AddProcesser() method. More instance can be added which implement IImageProcesser, they will run one after the other using the image which is before them in the list.The example uses the FrameCapture mediahandler as well which examines only every fifth frame.Global Variables OzekiCamera _camera; Webcamera instance, with the help of this we can get the images MediaConnector _connector; Using this we can connect the mediahandlers CameraURLBuilderWF _myCameraUrlBuilder; Make access to all avaiable cameras, which you can select from afterwards. ImageProcesserHandler _imageProcesserHandler; This is a Mediahandler, which runs the IImageProcesser interface (this processes the images) on the incoming video IFaceDetector _cornerDetector; This is an image processer interface which can detect faces, this implements the IImageProcesser interface FrameCapture _frameCapture; With the help of this mediahandler we can determine the frequency of processing VideoViewerWF instances This is a GUI tool which is responsible for displaying the video for Windows Forms applications DrawingImageProvider instances Mediahandler which prepares the image which is sent by the mediahandlers from the VideoSender class for the VideoViewerWF instances.C# code example for face detection Windows forms version MainForm.cs using System;using System.Windows.Forms;using System.Drawing;using Ozeki.Camera;using Ozeki.Media;using Ozeki.Vision;namespace FaceDetection_WF{ public partial class MainForm : Form { private OzekiCamera _camera; private MediaConnector _connector; private CameraURLBuilderWF _myCameraUrlBuilder; private ImageProcesserHandler _imageProcesserHandler; private IFaceDetector _faceDetector; private FrameCapture _frameCapture; private DrawingImageProvider _originalImageProvider; private DrawingImageProvider _processedImageProvider; public MainForm() { InitializeComponent(); } void MainForm_Load(object sender, EventArgs e) { Init(); SetVideoViewers(); InitDetectorFields(); } void Init() { _frameCapture = new FrameCapture(); _frameCapture.SetInterval(5); _myCameraUrlBuilder = new CameraURLBuilderWF(); _connector = new MediaConnector(); _originalImageProvider = new DrawingImageProvider(); _processedImageProvider FrameCapture is available at Unreal Marketplace : FrameCapture is a C based library Download FrameCapture latest version for Mac free. FrameCapture latest update: Ap FrameCaptureA simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics. Best used in the editor.Tested with Unity 5.6+.InstructionsCopy the FrameCapture folder into your project and add the component to the camera you wish to capture. The component will start recording as soon as it's enabled and will stop once disabled. Frames will be saved in your project folder (next to Assets and ProjectSettings) and will be numbered properly (a new folder will be created for each capture session).Settings:Frame Rate: Sets a desired framerate for the capture (the game timestep will be fixed to 1.0 / frameRate for the duration of the recording, regardless of real time and the time required to render a frame).Samples: The number of samples to use for a relatively-cheap, temporal-like anti-aliasing filter. Higher means better quality. Set to 1 to disable the filter.Supersample: Renders each frame at twice the original resolution and downscale them back. Very expensive, but also very high quality.Maximum quality can be achieved by pushing Samples to 16 and enabling Supersample.LicenseMIT (see LICENSE.txt)Comments
Have to use the ImageProcesserHandler mediahandler.ImageProcesserHandler: This is a mediahandler from a VideoHandler class (so it is VideoReceiver and VideoSender at the same time) which means that the input can be a VideoSender (for example WebCamera) and the output can also be created for a VideoReceiver. These connections can be achieved with the help of an instance of the MediaConnector class in the SDK. No actions are executed on the input frames they are simply forwarded by default. However, the object which implement the IImageProcesser interface (for example the IFaceDetector) can be added with the help of the AddProcesser() method. More instance can be added which implement IImageProcesser, they will run one after the other using the image which is before them in the list.The example uses the FrameCapture mediahandler as well which examines only every fifth frame.Global Variables OzekiCamera _camera; Webcamera instance, with the help of this we can get the images MediaConnector _connector; Using this we can connect the mediahandlers CameraURLBuilderWF _myCameraUrlBuilder; Make access to all avaiable cameras, which you can select from afterwards. ImageProcesserHandler _imageProcesserHandler; This is a Mediahandler, which runs the IImageProcesser interface (this processes the images) on the incoming video IFaceDetector _cornerDetector; This is an image processer interface which can detect faces, this implements the IImageProcesser interface FrameCapture _frameCapture; With the help of this mediahandler we can determine the frequency of processing VideoViewerWF instances This is a GUI tool which is responsible for displaying the video for Windows Forms applications DrawingImageProvider instances Mediahandler which prepares the image which is sent by the mediahandlers from the VideoSender class for the VideoViewerWF instances.C# code example for face detection Windows forms version MainForm.cs using System;using System.Windows.Forms;using System.Drawing;using Ozeki.Camera;using Ozeki.Media;using Ozeki.Vision;namespace FaceDetection_WF{ public partial class MainForm : Form { private OzekiCamera _camera; private MediaConnector _connector; private CameraURLBuilderWF _myCameraUrlBuilder; private ImageProcesserHandler _imageProcesserHandler; private IFaceDetector _faceDetector; private FrameCapture _frameCapture; private DrawingImageProvider _originalImageProvider; private DrawingImageProvider _processedImageProvider; public MainForm() { InitializeComponent(); } void MainForm_Load(object sender, EventArgs e) { Init(); SetVideoViewers(); InitDetectorFields(); } void Init() { _frameCapture = new FrameCapture(); _frameCapture.SetInterval(5); _myCameraUrlBuilder = new CameraURLBuilderWF(); _connector = new MediaConnector(); _originalImageProvider = new DrawingImageProvider(); _processedImageProvider
2025-04-11FrameCaptureA simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics. Best used in the editor.Tested with Unity 5.6+.InstructionsCopy the FrameCapture folder into your project and add the component to the camera you wish to capture. The component will start recording as soon as it's enabled and will stop once disabled. Frames will be saved in your project folder (next to Assets and ProjectSettings) and will be numbered properly (a new folder will be created for each capture session).Settings:Frame Rate: Sets a desired framerate for the capture (the game timestep will be fixed to 1.0 / frameRate for the duration of the recording, regardless of real time and the time required to render a frame).Samples: The number of samples to use for a relatively-cheap, temporal-like anti-aliasing filter. Higher means better quality. Set to 1 to disable the filter.Supersample: Renders each frame at twice the original resolution and downscale them back. Very expensive, but also very high quality.Maximum quality can be achieved by pushing Samples to 16 and enabling Supersample.LicenseMIT (see LICENSE.txt)
2025-04-24One of the most exciting aspects of moving through our photography journey is finding new tools and techniques to use. They boost our creativity and help us avoid the habit of constantly repeating ourselves in our imagery. The best tools are easy to use and offer diverse applications. One such creative tool that we can use to great effect is a mirror or any similarly reflective surface, including windows, screens, prisms, or even water. Most of these items are readily available and easy to use. All of them can help us produce incredible results. Use the following mirror photography ideas, tips, and examples to enhance your creative portraits, wedding imagery, selfies, and more. Mirror Photography Ideas, Tips, and ExamplesClean the Mirror or Reflective SurfaceUse Your Subjects as Foreground Objects in Their Own PortraitsConceal Unwanted Elements in the SceneAdd Off-Camera Flash to Highlight Your SubjectCreate a Key Light and Rim Light with a Single Light SourceEnhance Storytelling for TravelTell More of the Story in a Single FrameCapture SymmetryCreate a Kaleidoscope Effect with a Smartphone and a PrismFlip the Reflection in PostAdd More ReflectionsClean the MirrorWait. Before you pick up your camera, survey the scene. If the mirror or reflective surface you’re photographing is cleanable, then by all means, clean it. You can save yourself a lot of time in post by quickly cleaning the mirror’s surface before you start snapping photos. Paying attention to details like this can benefit all of your shoots, whether or not you’re using mirrors. In general, you should always try to ensure that your backdrop is free from clutter. Otherwise, you’ll wind up wasting time cloning out details that could have easily been removed beforehand.Use Your Subjects as Foreground Objects in Their Own PortraitsThis is one of the mirror photography ideas you’ll find especially useful when
2025-04-20V1.8.22Bug fix: Local ports free up after unregistering Ozeki Softphone from Ozeki PBX.Ozeki SDK v1.8.21There was bad sound quality in the Conference Room when the connected VoIP phones sent the RTP packets in different intervals. It is fixed now.Ozeki SDK v1.8.19Bugfix in receiving RTP packetsOzeki SDK v1.8.18Improvements: Snapshot handler has been improved on Linux and Arm platforms.Ozeki SDK v1.8.17Bugfix in network interface handlingOzeki SDK v1.8.16Bugfix in Mpeg4Recorder classOzeki SDK v1.8.15Improvement in Linux and Raspberry Pi versions. Both platforms have the same installer from this SDK version.Improvement in audio quality handling.Improvement in Mpeg4Recorder class. Viewing live camera stream will have no delay during recording the stream.Improvement in connecting to Mjpeg streams.Bugfix in keepalive, wav recording and audio playing (mp3 and wav) functions in the Ozeki Demo Softphone (00_OzekiDemoSoftphoneWPF).Bugfix in SnapshotHandler class.Bugfix in GrayScale filter.Ozeki SDK v1.8.14Bugfix in PhoneCallAudioReceiver class. In some cases there was an exception when a PhoneCallAudioReceiver object was connected to another MediaHandler. It is fixed now.Examples have been updated.Ozeki SDK v1.8.13New Feature: It is possible to read Bluetooth Headset buttons with Ozeki VoIP SIP SDK. On this page you can find a detailed tutorial for it:LinkOzeki SDK v1.8.12Bugfix in attended transfer functionOzeki SDK v1.8.11Bugfix in RTP stream.Ozeki SDK v1.8.10User-Agent configuration has been simplified for SoftPhones and PBX-es.Ozeki SDK v1.8.9CameraServer performance improvement for streaming HD content.Bugfix in ContactIdHandler.Ozeki SDK v1.8.8Improvement in ContactIdHandler. Now it completely supports the Ademco ContactID Protocol specification (SIA DC-05-1999.09)Bugfix in SDP parserBugfix: The FrameCapture class is no longer capable to read picture files from a folder and send them as frames. We implemented this specific feature in a new class: FrameCaptureFromFolder and we also fixed well known bugs in the new implementation.Ozeki SDK v1.8.7Improvment in RTSP Camera connection.Improvement in SIP registration on PBX side. Some SIP clients were not able to connect to Ozeki PBX. Those clients are compatible from this version.Bugfix in call handling on PBX side. Blind transfer function did not work when multiple transfers were made. It is fixed.Bugfix in playing audio files on Linux and ARM based operating systems.Ozeki SDK v1.8.5Bugfix in call handling related to memory leak issue.Bugfix in IP camera connection handling. In some cases it did not work when you disconnected from an IP camera and then reconnected to the camera. It is fixed now.Bugfix in Linux SDK. Exceptions on Linux fixed.Ozeki SDK v1.8.4Improvement in the sound quality of PCMU, PCMA and G.722 codecs.Improvement in Answer Machine Detector:
2025-04-12