Flipper 0 230 0
Author: m | 2025-04-25
'(-.300(( % %3!3 -$./! %$0 - (0 % $ !% - (0 %0303!3 $0(( % 2 % ( 3 % $ -!-)( $ $!!0( (.- )( $0- %230 % %, %.(0 % $ !% %PDF-1.5 % 230 0 obj endobj 241 0 obj /Filter/FlateDecode/ID[ E7E86DCF48AC7C ]/Index[230 26]/Info 229 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 7 6 0 0 0 0 0 0 0 0 0 0 6 3 0 0
30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity
SiSoftware Sandra : 0 0 0 0 0 0 0 0
Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok Rarity Rare SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel #------------------------------------------------------------------------ # 0615 # RARES - REMAINING RULES #------------------------------------------------------------------------ #Whatever raresSILKYPIX Developer Studio Pro 6 0 0 0 0 0 0 0 0 0 0 0
SetBorderColor 150 150 150 Show #$good, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel >= 44 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show #$bad, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 #---------------------------------------------------- # 0612 # RARE SHIELDS #---------------------------------------------------- #Shields are by far the hardest category to sort #Here's my philosophy: #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting #---------------------------------------------------- Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 66 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 66 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! #---------------------------------------------------- Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 55 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 55 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #3) Still display the low level spirit shields as "neutral" they are small and nice #----------------------------------------------------- Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetFontSize 31 SetBorderColor 150 150 150 200 Show #$ok, autosmall BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetFontSize 31 SetBorderColor 150 150 150 200 #4) The Kite Shields can be quite decent too, let's highlight the good ones! #----------------------------------------------------- Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good BaseType "Branded Kite Shield" "Champion Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #5) Bucklers and Spiked shields are OK-ish pickups due to their small size #-----------------------------------------------------. '(-.300(( % %3!3 -$./! %$0 - (0 % $ !% - (0 %0303!3 $0(( % 2 % ( 3 % $ -!-)( $ $!!0( (.- )( $0- %230 % %, %.(0 % $ !%SILKYPIX Developer Studio Pro 7 0 0 0 0 0 0 0 0 0 0 0
83 SetBorderColor 255 255 0 255 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 Class Daggers SetFontSize 38 #---------------------------------------------------- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS #---------------------------------------------------- #Amulets, rings and jewels don't care much about the droplevel #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue Show #$great ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Class Rings Amulets Belts Jewel Rarity Rare Show #$great Class Rings Amulets Belts Jewel Rarity Rare SetBackgroundColor 30 90 45 230 SetFontSize 39 SetBorderColor 25 180 25 #---------------------------------------------------- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES #---------------------------------------------------- Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- # 0601 # RARE DAGGERS #---------------------------------------------------- #GOOD DAGGERS #---------------------------------------------------- Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations #---------------------------------------------------- Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 75 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 SetTextColor 255 190 0 Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD DAGGERS #---------------------------------------------------- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers #---------------------------------------------------- # 0602 # RARE CLAWS #---------------------------------------------------- #GOOD CLAWS #---------------------------------------------------- #At least earlier most claws were vendor trash #The RARELY worthwhile rares are usually high level claws or some specific base typesXAMPP -0 / -0 / -0 / -0 / -0
Sports, Sports, Voice, Clip, Adult, Male, Touchdown i 2.0 0:01Sport Sport 37 DiceShake_S08SP.248.wav Sports, Dice, Two, Short, Shake, In, Hand i 2.0 0:01Sport Sport 38 SportsVoiceClip_S08SP.792.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Vender, Ice, Cold, Beer i 2.0 0:01Sport Sport 39 FoosballTable_S08SP.273.wav Sports, Foosball, Table, Kick, Ball, Block i 2.0 0:01Sport Sport 40 CardGrabFinger_S08SP.139.wav Sports, Card, Grab, Finger, Rub i 2.0 0:01Sport Sport 41 IceSkateSpin_S08SP.521.wav Sports, Ice, Skate, Spin, Twirl, Indoor, Rink i 2.0 0:09Sport Sport 42 LacrosseEquipment_S08SP.539.wav Sports, Lacrosse, Equipment, Bag, Zip, Fast i 2.0 0:01Sport Sport 43 Sports-FigureSkating-Int-_1.wav Sports - Figure Skating - Int - Reverse Crossovers On Ice, Very Abrasive Maneuvers, Reverberant, Skating Circularly Around Mic i 2.0 0:42Sport Sport 44 PinballFlipper_S08SP.572.wav Sports, Pinball, Flipper, Electromagnetic, Flipper, Single i 2.0 0:01Sport Sport 45 PokerChipsStack_S08SP.607.wav Sports, Poker, Chips, Stack, Movement, Short i 2.0 0:01Sport Sport 46 CasinoDiceRoll_S08SP.164.wav Sports, Casino, Dice, Roll, Single, Die, Movement, Short i 2.0 0:01Sport Sport 47 SportsVoiceClip_S08SP.688.wav Sports, Sports, Voice, Clip, Adult, Male, False, Start, Five, Yard, Penalty i 2.0 0:02Sport Sport 48 ClayPigeonSlide_S08SP.200.wav Sports, Clay, Pigeon, Slide, Scrape, Cement, Surface i 2.0 0:01Sport Sport 49 SportsVoiceClip_S08SP.713.wav Sports, Sports, Voice, Clip, Adult, Male, Shot, Score i 2.0 0:01Sport Sport 50 DiceMovement_S08SP.236.wav Sports, Dice, Movement, In, Hand, Rattle, Light i 2.0 0:01Sport Sport 51 SportsVoiceClip_S08SP.787.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Poker, Cards, Gambling, Ante, Up i 2.0 0:01Sport Sport 52 FoosballTable_S08SP.268.wav Sports, Foosball, Table, Change, Score, Spin, Soft i 2.0 0:01Sport Sport 53 SportsVoiceClip_S08SP.850.wav Sports, Sports, Voice, Clip, Old, Male, Cards, Gambling,XAMPP -0 / -0 / -0 / -0 /
Clunky Class "Staves" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0608 # RARE TWO HAND SWORDS + MACES + AXES #---------------------------------------------------- #These are usually pretty bad #High drop level bases have a small chance to be decent #Everything else is usually too clunky Show #$good, clunky Class "Two Hand" Rarity Rare DropLevel >= 64 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Two Hand" Rarity Rare DropLevel >= 64 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD TWO HANDED WEAPONS #Chances are you won't find anything amazing around here. Show #$bad, clunky Class "Two Hand" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, clunky Class "Two Hand" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0609 # RARE BOWS #---------------------------------------------------- #With the huge demand for good bows, it's worth checking out quite some of those Show #$good, clunky Class "Bows" Rarity Rare DropLevel >= 62 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Bows" Rarity Rare DropLevel >= 62 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD BOWS! #---------------------------------------------- #The low level one are usually just clunky Show #$bad, clunky Class "Bows" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, clunky Class "Bows" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0610 # RARE QUIVERS #---------------------------------------------------- #All quivers are decent pickups. However, there are some quiver-types that are just much more better. Show #$good BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" Class "Quivers" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" Class "Quivers" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- # 0611 # RARE GLOVES, HELMETS, BOOTS #---------------------------------------------------- #Most bases are getting highlighted (around 75% of all drops) #VERY low bases are getting negative highlighting (likely Show #$good, autosmall Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel >= 44 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 350 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 7 6 0 0 0 0 0 0 0 0 0 0 6 3 0 0
#$bad Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, small Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0606 # RARE SCEPTRES #---------------------------------------------------- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit #GOOD SCEPTRES Show #$good Class "Sceptres" Rarity Rare DropLevel >= 64 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "Sceptres" Rarity Rare DropLevel >= 64 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #Lets's also highlight the high base spell damage sceptres Show #$good, spelldamage BaseType "Opal Sceptre" "Crystal Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, spelldamage BaseType "Opal Sceptre" "Crystal Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD SCEPTRES #Noone here :O #---------------------------------------------------- # 0607 # RARE STAVES #---------------------------------------------------- #Now staves are a bit tricky. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful. #They can also roll high base damage stats #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types Show #$good, clunky Class "Staves" Rarity Rare DropLevel >= 68 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Staves" Rarity Rare DropLevel >= 68 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Staves" BaseType "Lathi" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky BaseType "Lathi" Class "Staves" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD STAVES #If you're playing a caster or think it's a good idea feel free to remove the following parts #However, chances are you won't find anything amazing around here. Show #$bad, clunky Class "Staves" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad,. '(-.300(( % %3!3 -$./! %$0 - (0 % $ !% - (0 %0303!3 $0(( % 2 % ( 3 % $ -!-)( $ $!!0( (.- )( $0- %230 % %, %.(0 % $ !%
SiSoftware Sandra : 0 0 0 0 0 0 0 0
230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD SWORDS #One Hand swords with with such low base drop level are rarely anything interesting. #High attack speed bases for viable ele weapons are filtered out above. Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0605 # RARE AXES&MACES (1H) #---------------------------------------------------- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended #GOOD 1H AXES&MACES Show #$good Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- #BAD 1H MACES/AXES #Anything with a Show #$bad, small Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 ShowSILKYPIX Developer Studio Pro 6 0 0 0 0 0 0 0 0 0 0 0
Show #$good, autosmall BaseType "Buckler" "Spiked Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 60 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall BaseType "Buckler" "Spiked Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 60 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #6) Now lets mark some of the remaining low level shields as bad #----------------------------------------------------- Show #$bad, small Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, small Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0613 # RARE BODY ARMOR #---------------------------------------------------- #Highlight high level tiers #Mark really low level ones. Easy enough. Show #ok, hybrid BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine" Class "Body Armour" Rarity Rare ItemLevel >= 75 DropLevel >= 60 SetTextColor 255 190 0 SetBorderColor 0 0 0 Show #ok, hybrid BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine" Class "Body Armour" Rarity Rare ItemLevel >= 65 DropLevel >= 60 SetBorderColor 0 0 0 Show #$good Class "Body Armour" Rarity Rare ItemLevel >= 75 DropLevel >= 60 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "Body Armour" Rarity Rare ItemLevel >= 65 DropLevel >= 60 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$bad Class "Body Armour" Rarity Rare ItemLevel >= 75 DropLevel SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad Class "Body Armour" Rarity Rare ItemLevel >= 65 DropLevel SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #------------------------------------------------------------------------ # 0614 # RARES - LEVELING SPECIFIC RULES #------------------------------------------------------------------------ Show #$leveling, autosmall, bhg, great Class "Boots" ItemLevel Rarity Rare SetBackgroundColor 30 90 45 230 SetFontSize 39 SetBorderColor 25 180 25 Show #$leveling, autosmall, bhg, great Class "Boots" "Helmets" "Gloves" ItemLevel Rarity Rare SetBackgroundColor 30 90 45 230 SetFontSize 39 SetBorderColor 25 180 25 Show #$leveling, small, good Rarity Rare ItemLevel SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel SetBackgroundColor. '(-.300(( % %3!3 -$./! %$0 - (0 % $ !% - (0 %0303!3 $0(( % 2 % ( 3 % $ -!-)( $ $!!0( (.- )( $0- %230 % %, %.(0 % $ !% %PDF-1.5 % 230 0 obj endobj 241 0 obj /Filter/FlateDecode/ID[ E7E86DCF48AC7C ]/Index[230 26]/Info 229 0SILKYPIX Developer Studio Pro 7 0 0 0 0 0 0 0 0 0 0 0
(such as great white claw) #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often) Show #$good, autosmall Class Claws Rarity Rare DropLevel >= 65 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Claws Rarity Rare DropLevel >= 65 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD CLAWS #---------------------------------------------------- Show #$bad, autosmall Class Claws Rarity Rare DropLevel ItemLevel >= 75 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 SetTextColor 255 190 0 Show #$bad, autosmall Class Claws Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 #---------------------------------------------------- # 0603 # RARE WANDS #---------------------------------------------------- #As spellcaster weapons, wands are good pick-ups if they're rare #High level wands get highlighted, because of their multi-purpose potential #GOOD WANDS #---------------------------------------------------- Show #$good, autosmall Class Wands Rarity Rare DropLevel >= 59 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Wands Rarity Rare DropLevel >= 59 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD WANDS #---------------------------------------------------- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands #---------------------------------------------------- # 0604 # RARE SWORDS #---------------------------------------------------- #Worthwhile swords are physical or elemental weapons #First one require a decent droplevel, second one the highest attack speed base types #We can bad-highlight the rest, because they are way too clunky #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size #GOOD SWORDS #---------------------------------------------------- Show #$good, small Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Swords" Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #HIGH ATTACK SPEED LOWER LEVEL BASES #These are some of the best ele ST weapons bases. Show #$good Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45Comments
30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 5 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 10 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 15 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 20 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 25 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 30 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity
2025-04-11Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 35 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 40 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 45 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 50 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, small, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 150 150 150 Height Width Show #$leveling, good Rarity Rare ItemLevel DropLevel > 55 SetBackgroundColor 30 90 45 230 SetFontSize 37 ItemLevel SetBorderColor 0 0 0 Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #$leveling, small, good Rarity Rare SetBorderColor 150 150 150 Height Width SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok, small Rarity Rare SetBorderColor 150 150 150 200 SetBackgroundColor 0 0 0 225 SetFontSize 35 Height Width ItemLevel Show #leveling, ok Rarity Rare SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 225 SetFontSize 35 ItemLevel #------------------------------------------------------------------------ # 0615 # RARES - REMAINING RULES #------------------------------------------------------------------------ #Whatever rares
2025-04-1883 SetBorderColor 255 255 0 255 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 Class Daggers SetFontSize 38 #---------------------------------------------------- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS #---------------------------------------------------- #Amulets, rings and jewels don't care much about the droplevel #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue Show #$great ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Class Rings Amulets Belts Jewel Rarity Rare Show #$great Class Rings Amulets Belts Jewel Rarity Rare SetBackgroundColor 30 90 45 230 SetFontSize 39 SetBorderColor 25 180 25 #---------------------------------------------------- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES #---------------------------------------------------- Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69, small Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good, ilvl69 Rarity Rare DropLevel >= 69 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- # 0601 # RARE DAGGERS #---------------------------------------------------- #GOOD DAGGERS #---------------------------------------------------- Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Show #$good, autosmall Class Daggers Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations #---------------------------------------------------- Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 75 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 SetTextColor 255 190 0 Show #$good, autosmall Class Daggers BaseType "Skean" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 #BAD DAGGERS #---------------------------------------------------- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers #---------------------------------------------------- # 0602 # RARE CLAWS #---------------------------------------------------- #GOOD CLAWS #---------------------------------------------------- #At least earlier most claws were vendor trash #The RARELY worthwhile rares are usually high level claws or some specific base types
2025-04-22Sports, Sports, Voice, Clip, Adult, Male, Touchdown i 2.0 0:01Sport Sport 37 DiceShake_S08SP.248.wav Sports, Dice, Two, Short, Shake, In, Hand i 2.0 0:01Sport Sport 38 SportsVoiceClip_S08SP.792.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Vender, Ice, Cold, Beer i 2.0 0:01Sport Sport 39 FoosballTable_S08SP.273.wav Sports, Foosball, Table, Kick, Ball, Block i 2.0 0:01Sport Sport 40 CardGrabFinger_S08SP.139.wav Sports, Card, Grab, Finger, Rub i 2.0 0:01Sport Sport 41 IceSkateSpin_S08SP.521.wav Sports, Ice, Skate, Spin, Twirl, Indoor, Rink i 2.0 0:09Sport Sport 42 LacrosseEquipment_S08SP.539.wav Sports, Lacrosse, Equipment, Bag, Zip, Fast i 2.0 0:01Sport Sport 43 Sports-FigureSkating-Int-_1.wav Sports - Figure Skating - Int - Reverse Crossovers On Ice, Very Abrasive Maneuvers, Reverberant, Skating Circularly Around Mic i 2.0 0:42Sport Sport 44 PinballFlipper_S08SP.572.wav Sports, Pinball, Flipper, Electromagnetic, Flipper, Single i 2.0 0:01Sport Sport 45 PokerChipsStack_S08SP.607.wav Sports, Poker, Chips, Stack, Movement, Short i 2.0 0:01Sport Sport 46 CasinoDiceRoll_S08SP.164.wav Sports, Casino, Dice, Roll, Single, Die, Movement, Short i 2.0 0:01Sport Sport 47 SportsVoiceClip_S08SP.688.wav Sports, Sports, Voice, Clip, Adult, Male, False, Start, Five, Yard, Penalty i 2.0 0:02Sport Sport 48 ClayPigeonSlide_S08SP.200.wav Sports, Clay, Pigeon, Slide, Scrape, Cement, Surface i 2.0 0:01Sport Sport 49 SportsVoiceClip_S08SP.713.wav Sports, Sports, Voice, Clip, Adult, Male, Shot, Score i 2.0 0:01Sport Sport 50 DiceMovement_S08SP.236.wav Sports, Dice, Movement, In, Hand, Rattle, Light i 2.0 0:01Sport Sport 51 SportsVoiceClip_S08SP.787.wav Sports, Sports, Voice, Clip, Middle, Age, Female, Poker, Cards, Gambling, Ante, Up i 2.0 0:01Sport Sport 52 FoosballTable_S08SP.268.wav Sports, Foosball, Table, Change, Score, Spin, Soft i 2.0 0:01Sport Sport 53 SportsVoiceClip_S08SP.850.wav Sports, Sports, Voice, Clip, Old, Male, Cards, Gambling,
2025-04-18#$bad Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, small Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0606 # RARE SCEPTRES #---------------------------------------------------- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit #GOOD SCEPTRES Show #$good Class "Sceptres" Rarity Rare DropLevel >= 64 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "Sceptres" Rarity Rare DropLevel >= 64 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #Lets's also highlight the high base spell damage sceptres Show #$good, spelldamage BaseType "Opal Sceptre" "Crystal Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, spelldamage BaseType "Opal Sceptre" "Crystal Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD SCEPTRES #Noone here :O #---------------------------------------------------- # 0607 # RARE STAVES #---------------------------------------------------- #Now staves are a bit tricky. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful. #They can also roll high base damage stats #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types Show #$good, clunky Class "Staves" Rarity Rare DropLevel >= 68 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Staves" Rarity Rare DropLevel >= 68 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky Class "Staves" BaseType "Lathi" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, clunky BaseType "Lathi" Class "Staves" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD STAVES #If you're playing a caster or think it's a good idea feel free to remove the following parts #However, chances are you won't find anything amazing around here. Show #$bad, clunky Class "Staves" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad,
2025-04-06230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #BAD SWORDS #One Hand swords with with such low base drop level are rarely anything interesting. #High attack speed bases for viable ele weapons are filtered out above. Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad, small Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show #$bad Class "One Hand Swords" Rarity Rare DropLevel ItemLevel >= 65 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 #---------------------------------------------------- # 0605 # RARE AXES&MACES (1H) #---------------------------------------------------- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended #GOOD 1H AXES&MACES Show #$good Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" Rarity Rare ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" Rarity Rare ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 Show #$good, small Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 150 150 150 Height Width Show #$good Class "One Hand Maces" Rarity Rare DropLevel >= 66 ItemLevel >= 65 SetBackgroundColor 30 90 45 230 SetFontSize 35 SetBorderColor 0 0 0 #---------------------------------------------------- #BAD 1H MACES/AXES #Anything with a Show #$bad, small Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel ItemLevel >= 75 SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 Height Width SetFontSize 28 Show
2025-04-08