Battlemetrics rcon

Author: d | 2025-04-25

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Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont

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BattleMetrics RCON by BattleMetrics LLC - AppAdvice

We have seen quite a few posts go around here about the how-to's of tracking players, what our system tracks, and more. I thought it might be a good idea to post this as a brief summary of what BattleMetrics is and what it does for any that are curious. What is BattleMetrics? is a server and player tracking service. Many of our tools are geared toward server admins, such as our RCON tool, but we do have features for players, namely our **Player Log**. How does one use BattleMetrics? The primary use for a player is going to focus around the player log. For any server that we list, we track every player that connects or disconnects from that server each time we query the server. Servers are queried anywhere between **once per minute** up to **once per thirty minutes**. Paid users who favorite servers are guaranteed to have those servers queried at least **once every five minutes**. The accuracy of our data depends heavily on the population of the server. Furthermore, we supplement our public pages with data supplied to us over an RCON connection, if one exists. For Official servers, this is simply impossible, as I do not believe Wildcard ever intends to use our RCON service (if RCON is even enabled on those servers). For those unofficial servers that do use RCON with us, the Player Log is extremely accurate, with updates streaming in as we receive them (typically in 15 second intervals). How does BattleMetrics Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont Track players? This is the single most common misconception we see spread around the internet. The short answer is **it depends**. For servers that we do not have an RCON connection with, we are limited to what info we get from the Query, which is **Steam Name Only**. For RCON-enabled servers, we track at the Steam64ID level, meaning that every player profile for that server is a unique person, whether you can see it on the profile or not. What can I use BattleMetrics for? The single most common use for our Player Log service is to determine who raided you and when or to plan a raid of your own depending on when someone is going to be on or offline. For those of you seeking revenge, our system is one of the only tools available that can help you track players *across* servers. There are numerous use cases for the log, and with some clever detective work, you can find out a lot about the people you are playing with. Are there any more features coming for players? Yes. In the not-too-distant-future, we hope to have a fully searchable player database, as we do for servers, so that you can search for any individual player without needing to know what server they are on that moment. Additionally, we hope to increase the accuracy of our tracking, if at all possible, by exploring ways to report the Steam64IDs of individuals connected to any given server. We still do not

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User7563

We have seen quite a few posts go around here about the how-to's of tracking players, what our system tracks, and more. I thought it might be a good idea to post this as a brief summary of what BattleMetrics is and what it does for any that are curious. What is BattleMetrics? is a server and player tracking service. Many of our tools are geared toward server admins, such as our RCON tool, but we do have features for players, namely our **Player Log**. How does one use BattleMetrics? The primary use for a player is going to focus around the player log. For any server that we list, we track every player that connects or disconnects from that server each time we query the server. Servers are queried anywhere between **once per minute** up to **once per thirty minutes**. Paid users who favorite servers are guaranteed to have those servers queried at least **once every five minutes**. The accuracy of our data depends heavily on the population of the server. Furthermore, we supplement our public pages with data supplied to us over an RCON connection, if one exists. For Official servers, this is simply impossible, as I do not believe Wildcard ever intends to use our RCON service (if RCON is even enabled on those servers). For those unofficial servers that do use RCON with us, the Player Log is extremely accurate, with updates streaming in as we receive them (typically in 15 second intervals). How does BattleMetrics

2025-04-10
User1457

Track players? This is the single most common misconception we see spread around the internet. The short answer is **it depends**. For servers that we do not have an RCON connection with, we are limited to what info we get from the Query, which is **Steam Name Only**. For RCON-enabled servers, we track at the Steam64ID level, meaning that every player profile for that server is a unique person, whether you can see it on the profile or not. What can I use BattleMetrics for? The single most common use for our Player Log service is to determine who raided you and when or to plan a raid of your own depending on when someone is going to be on or offline. For those of you seeking revenge, our system is one of the only tools available that can help you track players *across* servers. There are numerous use cases for the log, and with some clever detective work, you can find out a lot about the people you are playing with. Are there any more features coming for players? Yes. In the not-too-distant-future, we hope to have a fully searchable player database, as we do for servers, so that you can search for any individual player without needing to know what server they are on that moment. Additionally, we hope to increase the accuracy of our tracking, if at all possible, by exploring ways to report the Steam64IDs of individuals connected to any given server. We still do not

2025-04-08
User9874

Dedicated Server Refusing to Connect Hello everyone, I'm a first time Ark dedicated server owner, and I'm having some issues that I am hoping you can help me solve. The Problem: After setting up the dedicated server (correctly, I believe), it is "timing out" and refusing to allow players to connect. Additional details: The server can be seen (even as 'Online') by Battlemetrics, and ArkServers.net, and I've validated the server install files. I'm using DigitalOcean as my virtual service provider, and the distribution is Ubuntu 16. According to all documentation, my IPTables, UFW, and DigitalOcean firewall policies are all absolutely correct. The server is "started." and running, and netstat -tulpn does show ShooterGame as using the 27015 port. However, external port checking tools are saying the 7777, 7778, 27015, and RCon ports are closed. Things I've tried: Rebuilding the server, multiple times. Manually, and also by using LinuxGSM. Using various distributions (started on Ubuntu 18, then tried on Ubuntu 16.) Disabling ALL firewalls (including UFW, IPTables, and the Digital Oceans web-based firewall.) Triple checked the policies when they were active, but that doesn't matter as I disabled them ultimately anyway, with no change to being able to connect. Connecting to the server through Steam, through the ArkServers website, and through the in-game server list. I've had other people try to connect to the server as well. Always the same issue, with everyone. I will gladly rebuild it again, or give screenshots/readouts of the IPTables/UFW if you request. I'm wondering if it's an issue specific to DigitalOcean, but I have no idea. Don't know what else to try, so I figured I'd post here. Thanks!

2025-04-05
User5866

Ark Survival Evolved | How to use RCon Ark Survival Evolved How to connect via RCon, Ark Survival Evolved, How to connect via RCon, ark survival evolved, ARK Survival Evolved, rcon, RCon, RCON, Rcon, Ark Survival Evolved How to use RCon, Ark Survival Evolved RCon 0 Print Available RCon Commands: Stage 1 - Readying the serverLog into your server's gamepanel.Make sure you have set an admin password in your GameUserSettings.ini configuration file.If you have also set your admin password in the commandline editor, it will overwrite the admin password set in the config file so you MUST use the commandline editor admin password.Stage 2 - Setting up RConMethod 1: Using our Gamepanel's built-in RCON ClientClick "Current Activity and Stats".Then click "RCON Client".Type in your RCON password in the password field, and type in the command you want to execute.The output will be displayed in the same window.Method 2: Automating RCON Commands using our Gamepanel's Scheduled Tasks systemClick "Scheduled Tasks" in your server's Gamepanel home page.Click "New".Change the "Task Type" to 'Console/RCON Command'Click the blue "New" button to create the task.Type in your RCON Password into the RCON Password field.Type in the command you want to automate in the Command to Execute field.Type a name for the task in the name field.Change Type to the time period you desire the task to run for E.G DailyType or use the calendar/time buttons to set the date/time the task will run at E.G 11:59 PMSave the task in the top left.This task will now run automatically on the time/date set with no further interaction required from you!Method 3: 3rd Party Tool - ARKonThere are various RCon tools available for Ark Survival Evolved, in this guide we will be using the most popular RCon tool "ARKon".Download ARKon from here: DownloadOnce downloaded, extract the ARKon

2025-04-16
User2276

This image lets you run the rcon-web-admin administration tool as aDocker container. A great benefit of running rcon-web-admin in Docker, especiallyin a Docker Composition is that the RCON port of your game servercan remain securely isolated within the Docker network.Getting StartedTo get up and running quickly, it is best use Docker Compose with a docker-compose.yml such as:version: '3.3'services: web: image: itzg/rcon environment: RWA_USERNAME: admin RWA_PASSWORD: admin RWA_ADMIN: "TRUE" # is referring to the service name 'mc' declared below RWA_RCON_HOST: mc # needs to match the password configured for the container, see RCON_PASSWORD below RWA_RCON_PASSWORD: "changethis!" ports: - "4326:4326" - "4327:4327" mc: image: itzg/minecraft-server ports: - "25565:25565" # DO NOT expose rcon port 25575 here environment: EULA: "TRUE" RCON_PASSWORD: "changethis!"To manually create containers with docker runs, which is not recommended:Create a user networkdocker network create rconCreate minecraft container with --network rcon and --network-alias=mcCreate rcon-web container with --network rcon, -e RWA_RCON_HOST=mcdocker run -d --name rcon-web --network rcon \ -p 4326:4326 -p 4327:4327 \ -e RWA_PASSWORD=password \ itzg/rconWith that you can follow the regular instructions andaccess the web UI at VariablesRWA_ENV is preset to "TRUE" in this image, so all of the environment variables described in rcon-web-admin are available for use.RWA_PASSWORD : required to be set for the initial user (by default admin) passwordRWA_RCON_HOST : should be set to the Minecraft server's hostname, such as the service name in a Docker Compose deploymentVOLUMEs/opt/rcon-web-admin/dbPORTs4326 : web UI4327 : websocket access from UIExamplesRunning with itzg/minecraft-serverTo run this with the itzg/minecraft-server image, simply download/modifythis docker-compose.ymland then use docker-compose or docker stack deploy -c to bring up the composition.With that particular composition, configure a new server as shown here (with an RCON password of "testing")With the server configured, go to the Dashboard and pick the server "minecraft". The followingshows adding a "Console" widget and running the "help" command against Minecraft:

2025-04-07

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