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Thorup, & M. Sander (Eds.), As larp grows up – theory and methods in larp (pp. 82–89). Copenhagen: BookPartner. Google Scholar Montola, M. (2012). On the edge of the magic circle. Understanding role playing and pervasive games (Doctoral dissertation). University of Tampere. Google Scholar Montola, M., & Stenros, J. (2008). Introduction. In M. Montola & J. Stenros (Eds.), Playground worlds: Creating and evaluating experiences of role-playing games (pp. 5–10). Helsinki: Ropecon ry. Google Scholar Moreno, J. L. (1957). The first book on group psychotherapy. New York: Beacon House.Book Google Scholar Morton, B. (2007). Larps and their cousins through the ages. In J. Donnis, M. Gade, & L. Thorup (Eds.), Lifelike (pp. 245–259). Copenhagen: BookPartner. Google Scholar Pettersson, J. (2011). Take responsibility – or: “Don’t hide behind pretentiousness”. In C. Raasted (Ed.), Talk larp – provocative writings from KP2011 (pp. 53–59). Koppenhagen: Rollespilsakademiet. Google Scholar Pettersson, J. (2014). Larp for change: Creating play for real world impact. In J. Back (Ed.), The cutting edge of nordic larp (pp. 71–80). Gråsten: Knutpunkt. Google Scholar Raasted, C. (2015). College of wizardry design document. Retrieved from Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge: The MIT Press. Google Scholar Searle, J. R. (1989). How performatives work. Linguistics and Philosophy, 12(5), 535–558.Article Google Scholar Simkins, D. (2015). The arts of larp: Design, literacy, learning and community in live-action role play. McFarland: Jefferson. Google Scholar Springenberg, D., & Steinbach, D. (2010). Projekt Prometheus – alternate reality games in civic education. In E. Larsson (Ed.), Playing reality (pp. 109–120). Stockholm: Interacting Arts. Google Scholar Stenros, J. (2014). What does “Nordic Larp” mean? In J. Back (Ed.), The cutting edge of nordic larp (pp. 147–156). Gråsten: Knutpunkt. Google Scholar Strathern, M. (2004). Partial connections. Walnut Creek: AltaMira Press. Google Scholar Vanek, A. (2015).
What is LARP? - Linshire LARPs
LARPs in Pacific NorthwestBefore you head off into the land of LARP you need to understand the two basic types of LARP that exist. The first is Boffer LARP and the second is Non-Boffer LARP. Let’s look at these a little bit closer.Boffer LARPMost Boffer LARP’s I have encountered are based in a medieval time frame; usually a fantasy setting that includes some form of magic. There are a group of people that run the game, they decide the plot and play out all of the NPC’s from the wench at the inn to the dragon in the cave. Then there is a group of players, they dress up as their character and attempt to navigate the various plots that are thrown their way. Some events are single day and others are weekend long where you are your character both day and night. Typically there is an over-bridging story arc that carries from one event to another, while smaller stories come and go along the way.Links to Boffer LARP’s in the PNWAlliance OregonAlliance SeattleAmtgardSCA (Society for Creative Anachronism) – Kingdom of An TirLegaciesNon-Boffer LARP’sNon-Boffer LARP’s come in a greater variety of setting then do their counterparts; everything from -cavemen to vampires are covered this way. Resolution of skills is usually done via Rochambeau or through other means that do not involve actually swinging a weapon or rolling dice. Usually these events are single day events, and some carry a story arc that covers multiple events. This variety of LARP lends itself well to a convention setting as no weapons are required making it more hotel friendly. Costuming is strongly encouraged to help set the mood and make staying in character easier.Links to Non-Boffer LARP’s in the PNWShag LARPLARP From LARP - Soundboard.com - Create Download Free
Rating:Not availableCategory:Not availablePublisher:Not availableSize:Not availableGenre:Not available24.Heart Breakerwith in-app purchasesHeart Breaker is a hack and slash with dungeon crawler elements in which players will venture into infinite dungeons infested with various adversaries. Weapons, protectors, and HEARTs can be obtained by beating stages and enemies.Website:Not AvailableAge rating:Not availableCategory:Not availablePublisher:Not availableSize:Not availableGenre:RPGDID YOU KNOW?Did you know that role-playing games, or RPGs, go beyond video-games? The Final Fantasy series, Tales of Symphonia, and Dragon Quest VIII are some popular ones. Other forms of RPGs are experiencing a boom in the industry too. Table-top and pen-and-paper (PnP) RPG games are the earliest forms of RPGs. These types of games like Dungeon and Dragon V and Orc Nest are popular again. This is because of the help of community-sourced funding and live streaming.A live-action role-playing game or LARP game is a type of game where a player or a group of players play in the real world. They work together to try and complete missions to win the game. LARP games use fantasy and science fiction as inspirations. Horror-inspired LARP games are popular now because of TV shows like The Walking Dead. MOO-MUD are dungeon games that have goals that rely on objects to complete. They give players a detailed and colorful picture of dungeons or different worlds. It will then ask them a series of “what-will-you-do” questions to see if they can survive and get out of the dungeon. MOO-MUD games came before Massive Multi-player Online (MMO) RPGs became popular. PlayerUnknown’s Battlegrounds and Fortnite are some of the best Android RPGs around. They came out recently but they are already very popular with online gamers. These games have popularized the battle royale genre and are an instant hit. They are available for free on PCs, consoles, as well as iOS devices. There are some who want to play offline when they don't have access to an Internet connection. These new types of players have plenty of choices to pick from too.. Larp programming language download; Larp programming language download. Most people looking for Larp programming language downloaded: LARP. Download. 3.3 on 320 votes . LARP is a programming language offering an intuitive, flexible and Larp 32 bit download; Larp 32 bit download. Most people looking for Larp 32 bit downloaded: LARP. Download. 3.3 on 320 votes . LARP is a programming language offering an intuitive, flexible and easy to learn syntax for building algorithms. Similar choice › Larp 3.0 free › Larp .zipLarping Lightning Bolt Software - Free Download Larping
M. Gade (Eds.), Lifelike (pp. 18–22). Copenhagen: BookPartner. Google Scholar Holter, M., Fatland, E., & Tømte, E. (2009). Introduction. In M. Holter, E. Fatland, & E. Tømte (Eds.), Larp, the universe and everything (pp. 1–8). Haraldvangen: Knutepunkt. Google Scholar Horowitz, A. (2010). Inside of a dog: What dogs see, smell, and know. New York: Scribner. Google Scholar Horowitz, A. (2014). On looking: A walker’s guide to the art of observation. New York: Scribner. Google Scholar Huizinga, J. (1971). Homo Ludens: A study of the play-element in culture. Boston: Beacon. Google Scholar Kamm, B.-O. (2011). Why Japan does not larp. In T. D. Henriksen, C. Bierlich, K. F. Hansen, & V. Kølle (Eds.), Think larp. Academic writings from KP2011 (pp. 52–69). Koppenhagen: Rollespilsakademiet. Google Scholar Klabbers, J. H. G. (2009). The magic circle: Principles of gaming & simulation: Third and revised edition. Rotterdam: Sense Publishers. Google Scholar Koljonen, J. (2007). Eye-witness to the illusion: An essay on the impossibility of 360° role-playing. In J. Donnis, M. Gade, & L. Thorup (Eds.), Lifelike (pp. 175–187). Copenhagen: BookPartner. Google Scholar Lappi, A.-P. (2007). Playing beyond facts: Immersion as a transformation of everydayness. In J. Donnis, L. Thorup, & M. Gade (Eds.), Lifelike (pp. 75–82). Copenhagen: BookPartner. Google Scholar Larsson, E. (2003). Postmodernism. In M. Gade, L. Thorup, & M. Sander (Eds.), As larp grows up: The lost chapters – more theory and method in larp (pp. 10–14). Frederiksberg: Projektgruppen KP03. Google Scholar Law, J. (2009). Collateral realities. In Heterogeneities. Retrieved from Lukka, L. (2014). The psychology of immersion. In J. Back (Ed.), The cutting edge of nordic larp (pp. 81–92). Gråsten: Knutpunkt. Google Scholar Mackay, D. (2001). The fantasy role-playing game: A new performing art. MacFarland: Jefferson. Google Scholar Montola, M. (2003). Role-playing as interactive construction of subjective diegeses. In M. Gade, L.What is larp? : r/LARP - Reddit
AbstractLive-action role-play (larp) has been named a “new performative art,” an immersive experience, and an educational tool, but it is much more: A playground of intermingling social and cultural realities, a door to new worlds. This paper offers an introduction to larp, its transcultural history, and its disruptive and creative possibilities, as well as key aspects, such as immersion. It sets the theoretical frame for the game “Staying Alive,” in which the researchers and also the audience engage in a shared “mimetic evocation of ‘real-life experience.’” Many aspects of “everydayness” can be called “collateral realities,” realities that are done implicitly, unintentionally, such as nations, cultures, time, or distinctions of subject and object, or of presenter and audience; realities that could be different. Taking performativity seriously, larp can be a tool to step outside of a Euro-American commonsense ontology and its singular reality “out there” by playing with collateral realities and making their production explicit. During a larp, players (“larpers”) consciously undo objects and meanings, space, and even their very bodies to creatively weave new material-semiotic fabrics. They become cultural mediators between a world-that-supposedly-just-is and its partially connected others, in which Japaneseness or Chineseness may fade and Elvishness is translated into a reality. With a global player base, larping is not only a practice of intersubjective or cultural negotiations but also of intra-subjective mediation of cultural realities. Similar content being viewed by others Notes1. The International Journal of Role-Playing, Utrecht School of the Arts, Utrecht, the Netherlands, established in 20092.Even though strictly speaking, also most larps outside the sphere of “Nordic larp” are not about winning per se.3.4. ReferencesApter, M. J. (1991). A structural-phenomenology of play. In M. J. Apter & J. H. Kerr (Eds.), Adult play: A reversal theory approach (pp. 13–29). Amsterdam: Swets & Zeitlinger. Google Scholar Auchter, E.,PAST LARPS - LARP Co-op
The Luminary Roleplay Society (LRS) is a community of roleplaying enthusiasts in the San Francisco Bay Area. We seek to use Live Action Roleplaying games (LARPs) as a tool to allow players and writers to explore improvisational roleplaying, story writing, characters, emotions, and new experiences.The LRS hosts LARPs and LARP writing workshops at local conventions and other venues. We are interested in collaborating with other roleplaying groups across the Bay Area and beyond in achieving these goals.If you are interested in joining the LRS, send a request email to the address below and we will get in contact with you. In the email, please let us know who you are, where you heard about our organization, and whether you have LARPed with us before (at an LRS event or otherwise).If you’d like help with running an event, please fill out the LARP request form HERE. Upcoming Events (send us an email for more info including specific location): The LRS also has a Zoom account and has access to full google workspace accounts (IE unlimited length google hangouts) – if having access to either of these (or some other resource!) will help you run online LARPs, please let us know and we will see how we can help! Note that sending us an email and getting on our mailing list will provide the most up to date info. See also, the CALENDAR. Websites do not always get updated in the most timely manner.1/19/2025 LARP Brunch – meet up with other LARPers to discuss playing, running or whatever else you may desire. Location: Cafe seating (outdoor) near Mountain View Caltrain2/2/2025 Pixie Perfect – It’s a game about being a pixie in Neverland. Maybe you will get to save Neverland. Maybe you will have a fight with your friend over the best kind of tea. Maybe you will cry over a broken heart or a broken flower. Regardless, there will be optional arts and crafts and an excuse to wear fairy wings. If you want to play a character who solves problems by killing other characters, this game is not for you. This game is Secrets and Powers style, meaning that characters are prewritten, and plot is pre-seeded for you to discover.Location: Oakland (indoor)3/14-16/2025 (moved from 11/8-11/10/2024) – Grand LARP 2024 – Camp Woebegone –It’s the spring of 1989. You open your mailbox to see a promotional brochure with your name on it. Inside it reads:Hello future camper! We’re pleased to invite you to Camp Woebegone, “the Camp Where All Your Woes Will Be Gone!”Located in the beautiful forests of rural Vermont, Camp Woebegone is the perfect place to spend a few weeks learning and having fun.We’re no ordinary summer camp. Here, you. Larp programming language download; Larp programming language download. Most people looking for Larp programming language downloaded: LARP. Download. 3.3 on 320 votes . LARP is a programming language offering an intuitive, flexible and Larp 32 bit download; Larp 32 bit download. Most people looking for Larp 32 bit downloaded: LARP. Download. 3.3 on 320 votes . LARP is a programming language offering an intuitive, flexible and easy to learn syntax for building algorithms. Similar choice › Larp 3.0 free › Larp .zipComments
Thorup, & M. Sander (Eds.), As larp grows up – theory and methods in larp (pp. 82–89). Copenhagen: BookPartner. Google Scholar Montola, M. (2012). On the edge of the magic circle. Understanding role playing and pervasive games (Doctoral dissertation). University of Tampere. Google Scholar Montola, M., & Stenros, J. (2008). Introduction. In M. Montola & J. Stenros (Eds.), Playground worlds: Creating and evaluating experiences of role-playing games (pp. 5–10). Helsinki: Ropecon ry. Google Scholar Moreno, J. L. (1957). The first book on group psychotherapy. New York: Beacon House.Book Google Scholar Morton, B. (2007). Larps and their cousins through the ages. In J. Donnis, M. Gade, & L. Thorup (Eds.), Lifelike (pp. 245–259). Copenhagen: BookPartner. Google Scholar Pettersson, J. (2011). Take responsibility – or: “Don’t hide behind pretentiousness”. In C. Raasted (Ed.), Talk larp – provocative writings from KP2011 (pp. 53–59). Koppenhagen: Rollespilsakademiet. Google Scholar Pettersson, J. (2014). Larp for change: Creating play for real world impact. In J. Back (Ed.), The cutting edge of nordic larp (pp. 71–80). Gråsten: Knutpunkt. Google Scholar Raasted, C. (2015). College of wizardry design document. Retrieved from Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge: The MIT Press. Google Scholar Searle, J. R. (1989). How performatives work. Linguistics and Philosophy, 12(5), 535–558.Article Google Scholar Simkins, D. (2015). The arts of larp: Design, literacy, learning and community in live-action role play. McFarland: Jefferson. Google Scholar Springenberg, D., & Steinbach, D. (2010). Projekt Prometheus – alternate reality games in civic education. In E. Larsson (Ed.), Playing reality (pp. 109–120). Stockholm: Interacting Arts. Google Scholar Stenros, J. (2014). What does “Nordic Larp” mean? In J. Back (Ed.), The cutting edge of nordic larp (pp. 147–156). Gråsten: Knutpunkt. Google Scholar Strathern, M. (2004). Partial connections. Walnut Creek: AltaMira Press. Google Scholar Vanek, A. (2015).
2025-03-29LARPs in Pacific NorthwestBefore you head off into the land of LARP you need to understand the two basic types of LARP that exist. The first is Boffer LARP and the second is Non-Boffer LARP. Let’s look at these a little bit closer.Boffer LARPMost Boffer LARP’s I have encountered are based in a medieval time frame; usually a fantasy setting that includes some form of magic. There are a group of people that run the game, they decide the plot and play out all of the NPC’s from the wench at the inn to the dragon in the cave. Then there is a group of players, they dress up as their character and attempt to navigate the various plots that are thrown their way. Some events are single day and others are weekend long where you are your character both day and night. Typically there is an over-bridging story arc that carries from one event to another, while smaller stories come and go along the way.Links to Boffer LARP’s in the PNWAlliance OregonAlliance SeattleAmtgardSCA (Society for Creative Anachronism) – Kingdom of An TirLegaciesNon-Boffer LARP’sNon-Boffer LARP’s come in a greater variety of setting then do their counterparts; everything from -cavemen to vampires are covered this way. Resolution of skills is usually done via Rochambeau or through other means that do not involve actually swinging a weapon or rolling dice. Usually these events are single day events, and some carry a story arc that covers multiple events. This variety of LARP lends itself well to a convention setting as no weapons are required making it more hotel friendly. Costuming is strongly encouraged to help set the mood and make staying in character easier.Links to Non-Boffer LARP’s in the PNWShag LARP
2025-04-07M. Gade (Eds.), Lifelike (pp. 18–22). Copenhagen: BookPartner. Google Scholar Holter, M., Fatland, E., & Tømte, E. (2009). Introduction. In M. Holter, E. Fatland, & E. Tømte (Eds.), Larp, the universe and everything (pp. 1–8). Haraldvangen: Knutepunkt. Google Scholar Horowitz, A. (2010). Inside of a dog: What dogs see, smell, and know. New York: Scribner. Google Scholar Horowitz, A. (2014). On looking: A walker’s guide to the art of observation. New York: Scribner. Google Scholar Huizinga, J. (1971). Homo Ludens: A study of the play-element in culture. Boston: Beacon. Google Scholar Kamm, B.-O. (2011). Why Japan does not larp. In T. D. Henriksen, C. Bierlich, K. F. Hansen, & V. Kølle (Eds.), Think larp. Academic writings from KP2011 (pp. 52–69). Koppenhagen: Rollespilsakademiet. Google Scholar Klabbers, J. H. G. (2009). The magic circle: Principles of gaming & simulation: Third and revised edition. Rotterdam: Sense Publishers. Google Scholar Koljonen, J. (2007). Eye-witness to the illusion: An essay on the impossibility of 360° role-playing. In J. Donnis, M. Gade, & L. Thorup (Eds.), Lifelike (pp. 175–187). Copenhagen: BookPartner. Google Scholar Lappi, A.-P. (2007). Playing beyond facts: Immersion as a transformation of everydayness. In J. Donnis, L. Thorup, & M. Gade (Eds.), Lifelike (pp. 75–82). Copenhagen: BookPartner. Google Scholar Larsson, E. (2003). Postmodernism. In M. Gade, L. Thorup, & M. Sander (Eds.), As larp grows up: The lost chapters – more theory and method in larp (pp. 10–14). Frederiksberg: Projektgruppen KP03. Google Scholar Law, J. (2009). Collateral realities. In Heterogeneities. Retrieved from Lukka, L. (2014). The psychology of immersion. In J. Back (Ed.), The cutting edge of nordic larp (pp. 81–92). Gråsten: Knutpunkt. Google Scholar Mackay, D. (2001). The fantasy role-playing game: A new performing art. MacFarland: Jefferson. Google Scholar Montola, M. (2003). Role-playing as interactive construction of subjective diegeses. In M. Gade, L.
2025-04-09AbstractLive-action role-play (larp) has been named a “new performative art,” an immersive experience, and an educational tool, but it is much more: A playground of intermingling social and cultural realities, a door to new worlds. This paper offers an introduction to larp, its transcultural history, and its disruptive and creative possibilities, as well as key aspects, such as immersion. It sets the theoretical frame for the game “Staying Alive,” in which the researchers and also the audience engage in a shared “mimetic evocation of ‘real-life experience.’” Many aspects of “everydayness” can be called “collateral realities,” realities that are done implicitly, unintentionally, such as nations, cultures, time, or distinctions of subject and object, or of presenter and audience; realities that could be different. Taking performativity seriously, larp can be a tool to step outside of a Euro-American commonsense ontology and its singular reality “out there” by playing with collateral realities and making their production explicit. During a larp, players (“larpers”) consciously undo objects and meanings, space, and even their very bodies to creatively weave new material-semiotic fabrics. They become cultural mediators between a world-that-supposedly-just-is and its partially connected others, in which Japaneseness or Chineseness may fade and Elvishness is translated into a reality. With a global player base, larping is not only a practice of intersubjective or cultural negotiations but also of intra-subjective mediation of cultural realities. Similar content being viewed by others Notes1. The International Journal of Role-Playing, Utrecht School of the Arts, Utrecht, the Netherlands, established in 20092.Even though strictly speaking, also most larps outside the sphere of “Nordic larp” are not about winning per se.3.4. ReferencesApter, M. J. (1991). A structural-phenomenology of play. In M. J. Apter & J. H. Kerr (Eds.), Adult play: A reversal theory approach (pp. 13–29). Amsterdam: Swets & Zeitlinger. Google Scholar Auchter, E.,
2025-04-13Teenage Mutant Ninja Turtles Legends is a video game for iOS and Android, released in Australia on May 12, 2016 and later in other regions.Playable Characters[]Alopex (debut)Armaggon (debut)April O'NeilApril KunoichiBaxter Stockman/Stockman-FlyB.U.N.N.I.E.S. (debut)Casey JonesCasey Jones (debut)Chris Bradford/Dogpound/RahzarDonatelloDonatello (Vision Quest)Donatello (LARP)Donatello (Mirage video games)Donatello (1987 video games)Donatello (2014 video games)Dr. RockwellHun (debut)Ice Cream KittyJustinKaraiKarai-SerpentKirby Bat (debut)Krang (1987 video games)LeatherheadLeonardoLeonardo (Vision Quest)Leonardo (LARP)Leonardo (Mirage video games)Leonardo (1987 video games)Leonardo (2014 video games)MetalheadMichelangeloMichelangelo (Vision Quest)Michelangelo (LARP)Michelangelo (Mirage video games)Michelangelo (1987 video games)Michelangelo (2014 video games)Miyamoto Usagi (debut)Mondo Gecko (debut)Muckman (debut)NewtralizerPigeon Pete (debut)Pizzaface (debut)Pulverizer/Mutagen Man (debut)RaphaelRaphael (Vision Quest)Raphael (LARP)Raphael (Mirage video games)Raphael (1987 video games)Raphael (2014 video games)Rat King (debut)Shinigami (debut)ShredderSuper ShredderShredder (1987 video games)SlashSnakeweedSpider BytezSplinterSteranko/RocksteadyRocksteady (2014 video games)Rocksteady (1987 video games)Rocksteady (Easter)The Creep (debut)Tiger ClawXever/FishfaceZeck/BebopBebop (2014 video games)Bebop (1987 video games)Bebop (Easter)Enemy Characters[]4-Armed FootbotsApril O'Neil (Clones)BiotroidsChrome Dome (debut)Footbot Elite (debut)Foot SoldiersFoot Soldiers (2014 video games)FootbotsFootbots (LARP)Footbots (Mirage video games)Foot Soldiers (1987 video games)Melee Foot SoldiersElite Foot Soldiers (1987 video games) (debut)Foot Soldiers (Mirage video games) (debut)Giant RatsKraangKraangdroidsShelled KraangdroidsKraang FlyersSpider GunnersNormansTwo-Faced NormansMetaldroid (debut)MousersMousers (1987 video games)Mousers (Mirage video games)Mushroom MenRoadkill Rodneys (1987 video games)Security OrbsShelldroids (debut)Skeleton WarriorsSpy-RoachesOrganic CockroachesArmored CockroachesSquirrelanoidsMid-Boss Characters[]Karai (2014 video games) (debut)Ms. Campbell (debut)Final Boss Characters[]Chimera (debut)Fungus Humungous (debut) (Story Mode's Chapters 4 & 7)Granitor (debut) (Story Mode's Chapters 5 & 7)Krang (2014 video games) (debut)Kraang Prime (Story Mode's Final Boss)Kraang Subprime (Story Mode's Chapters 6 & 7)Kraang Walker (Story Mode's Chapters 2 & 7)Kraang (2014 video games)Leatherhead (LARP)Shredder (Robot) (debut) (Story Mode's Chapter 3)TechnodromeTraag (debut) (Story Mode's Chapters 1 & 5 & 7)Undead ShredderSpecies[]Akita Inu (Mutant)Alligator (Mutant)Bat (Mutant)Cat (Mutant)Cockroaches (Mutant/Cyborg)DemodragonFly (Mutant)Fox (Mutant)Fused mutationsGecko (Mutant)HumansMutated HumansMonkey (Mutant)Mushroom (Mutant)Plantlife (Mutant)Pigeon (Mutant)Pizza (Mutant)Rabbit (Anthropomorph)Rats (Mutant)Rhinoceros (Mutant)RobotsRock SoldiersSalamandrianShark (Alien)SkeletonsSpider (Mutant)Snake (Mutant)Tiger (Mutant)Turtles (Mutant)UtromsWarthog (Mutant)Weed (Mutant)ZombieLocations[]Dimension XNew York CitySewersNorth HamptonTechnodromeTechnodrome (1987 video games)Official Description[]Bros vs Foes!At every turn, the Teenage Mutant Ninja Turtles have thwarted Kraang Prime’s plans to terraform the Earth into Dimension X. What’s an evil overlord to do? Hatch a nefarious new scheme, to create an army of Ultra Mutants! Everywhere, the Kraang has kidnapped mutants for their DNA – including the Ninja Turtles.With his brothers’ pulled through a Kraang Dimension X portal, Leonardo must recruit the Ninja Turtles’ allies and foes alike before it’s too late.Hang on to your shells!ORIGINAL NINJAS: Explore the Nickelodeon Teenage Mutant Ninja Turtle universe with an All-New Original story. Battle your way through 7 chapters and over 70 stages to take on the baddest of bosses – Shredder, Kraang and more!TURTLE POWER: Help Leonardo as he takes on the Kraang army to save his Ninja Turtle brothers and fellow mutants. Play alongside Leonardo in a 5 on 5 battle with your favorite TMNT characters.MUTANT MAYHEM: Collect and level up over 30 TMNT characters! Train them to learn their
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