360 56

Author: h | 2025-04-24

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windows 7 all in one march 2018 edition

56/360 as a decimal expansion provides the detailed information about what is 56/360 in decimal form, and the answer with steps help students to easily understand how it is being calculated. 56/360 as a Decimal Expansion 56/360 = 0.1556 Hence, 56/360 as a decimal equals to 0.1556 where, 56/360 is a given fraction 56% of 360 is 201.6. Working out 56% of 360. Write 56% as 56 / 100; Since, finding the fraction of a number is same as multiplying the fraction with the number, we have 56 / 100 of 360 = 56 / 100 360; Therefore, the answer is 201.6. If you are using a calculator, simply enter 56 100 360 which will give you 201.6 as the answer.

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What is 56 percent of 360? 56% of 360 - Everydaycalculation.com

2:05 Camera Views 3:31 Overview Cameras 6:36 Navigating in 3D 10:23 Cross Section/Elevation Views 8:56 Rendering Techniques 18:34 Physically Based Rendering Technique 14:49 Clay Rendering & Real-Time Ray Tracing 10:52 Virtual Walkthroughs 1:57 Saving and Restoring Camera Views 8:07 Light Sets 3:25 Rope Lighting 8:18 Applying Backdrops 1:05 Creating Procedural (3D) Grass 2:56 Using a Sky Model for a Backdrop in Camera Views 8:11 Creating Updatable Cross Sections and Modifying Layer Display 4:26 Controlling the Display of Below Grade Lines 2:51 Imply Distance in Elevations Using Depth Cue 4:39 Using CAD Detail From View for Details 2:14 Adding Focal Blur to Renderings 11:18 Creating 3D Presentation Views 10:09 360 Panorama Renderings 8:32 Creating Kitchen Island Elevations 3:35 Sun Angle and Plan View Shadows 30:24 3D Rendering: Tips and Tricks 7:52 Quick Tip – Chevron & Herringbone Materials with Normal Maps 15:37 Advanced Materials 9:05 Substance Player 10:48 Applying Materials to Cabinets 27:02 3D Walkthroughs: How to Make Great Virtual Tours 39:56 360 Renderings 5:40 Controlling What Displays in 3D

spreadsheet 123

360/56 simplified, Reduce 360/56 to its simplest form

----God of shapes created by Father_Heaven--using shackluster scripts----More added by XDavodioX----That includes----Name--Smite--The Gui--Teleportfunction sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return funcendfunction NS(...) local tab = {...} local fat = {} for i = 1, #tab do local v = tab[i] table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) end return NumberSequence.new(fat); endcors = {}mas = Instance.new("Model",game:GetService("Lighting"))ParticleEmitter0 = Instance.new("ParticleEmitter")ParticleEmitter1 = Instance.new("ParticleEmitter")ParticleEmitter2 = Instance.new("ParticleEmitter")ParticleEmitter0.Name = "Flames"ParticleEmitter0.Parent = masParticleEmitter0.Speed = NumberRange.new(0, 15)ParticleEmitter0.Rotation = NumberRange.new(0, 360)ParticleEmitter0.Enabled = falseParticleEmitter0.LightEmission = 1ParticleEmitter0.LightInfluence = 1ParticleEmitter0.Transparency = NumberSequence.new(1,0)ParticleEmitter0.ZOffset = 1ParticleEmitter0.Size = NumberSequence.new(10,0)ParticleEmitter0.EmissionDirection = Enum.NormalId.BackParticleEmitter0.Lifetime = NumberRange.new(0, 2)ParticleEmitter0.Rate = 9999ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)ParticleEmitter0.VelocitySpread = 25ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"ParticleEmitter1.Name = "Death"ParticleEmitter1.Parent = masParticleEmitter1.Rotation = NumberRange.new(0, 360)ParticleEmitter1.Enabled = falseParticleEmitter1.LightEmission = 0.75ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})ParticleEmitter1.ZOffset = 0.5ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)ParticleEmitter1.Drag = 5ParticleEmitter1.EmissionDirection = Enum.NormalId.RightParticleEmitter1.Lifetime = NumberRange.new(0, 1)ParticleEmitter1.Rate = 999ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)ParticleEmitter1.VelocitySpread = 360ParticleEmitter2.Name = "Wing"ParticleEmitter2.Parent = masParticleEmitter2.Rotation = NumberRange.new(0, 360)ParticleEmitter2.Enabled = falseParticleEmitter2.LightEmission = 1ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)ParticleEmitter2.LockedToPart = trueParticleEmitter2.Rate = 300for i,v in pairs(mas:GetChildren()) do v.Parent = script pcall(function() v:MakeJoints() end)endmas:Destroy()for i,v in pairs(cors) do spawn(function() pcall(v) end)endfunction onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.L then local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end endgame:GetService("UserInputService").InputBegan:connect(onKeyPress)Player = game:GetService("Players").LocalPlayerCharacter = Player.CharacterTorso = Character["Torso"]Head = Character["Head"]RightArm = Character["Right Arm"]LeftArm = Character["Left Arm"]RightLeg = Character["Right Leg"]LeftLeg = Character["Left Leg"]Neck = Torso["Neck"]wait(1)local createstuff = function() local stuff = Instance.new("Model")local ParticleBox = Instance.new("Part")stuff.Name = "Stuff"stuff.Parent = workspaceParticleBox.Size = Vector3.new(10, 10, 10)ParticleBox.BottomSurface = Enum.SurfaceType.SmoothParticleBox.Material = Enum.Material.SmoothPlasticParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)ParticleBox.BrickColor = BrickColor.new("Really black")ParticleBox.TopSurface = Enum.SurfaceType.SmoothParticleBox.Name = "ParticleBox"ParticleBox.Parent = stuffParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7)ParticleBox.Transparency

56/360 as a Decimal - getcalc.com

WallpaperSafari Screen 3D Free 3D Animated Christmas Wallpapers Download free 3d animated christmas wallpaper image for your desktop, phone or tablet. christmas animated desktop screensaver photos tree screensavers definition animation white Rate this wallpaper: ☆ ☆ ☆ ☆ ☆ 299 1024 × 768 221 views 43 downloads hannahellis Free Download Join our growing community to collect and share your favorite wallpapers! View 911 640x480marioa View 829 1024x768hannahellis View 909 1024x768trevork38 Vote for your favorite wallpaper View 120 500x375marioa View 996 500x375jharrison24 View 77 1440x900peterh Vote for your favorite wallpaper View 56 700x525peterh View 753 1303x743glennm View 31 612x459hannahellis Vote for your favorite wallpaper View 546 1600x1200peterh View 236 1279x973angelaclark View 715 800x600bchang Vote for your favorite wallpaper View 489 1024x768cwilson72 View 807 1280x1024peterh View 360 1024x640glennm Vote for your favorite wallpaper View 918 520x380cwilson72 View 486 1600x1000trevork38 View 191 1280x800trevork38 Vote for your favorite wallpaper View 600 1703x1073bchang View 734 1600x1200trevork38. 56/360 as a decimal expansion provides the detailed information about what is 56/360 in decimal form, and the answer with steps help students to easily understand how it is being calculated. 56/360 as a Decimal Expansion 56/360 = 0.1556 Hence, 56/360 as a decimal equals to 0.1556 where, 56/360 is a given fraction 56% of 360 is 201.6. Working out 56% of 360. Write 56% as 56 / 100; Since, finding the fraction of a number is same as multiplying the fraction with the number, we have 56 / 100 of 360 = 56 / 100 360; Therefore, the answer is 201.6. If you are using a calculator, simply enter 56 100 360 which will give you 201.6 as the answer.

Is 56 a factor of 360? - Divisible

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SL 6 360 56 Z Fischer Elektronik - SL 6 360 56 Z

Index » Screens » PC » Night in the Woods » Image NIGHT IN THE WOODS Platform: PC 82 SummaryNewsArticlesVideoScreens Next > Gallery click to enlarge Night in the Woods screenshot Mar 2, 2017 20:56 Navigation Media Events Nintendo Switch PlayStation 3 PlayStation 4 PlayStation 5 Wii U Windows PC Xbox 360 Xbox One Xbox Series X Game Screens ArticlesBlood Bar Tycoon Review 19 days ago Civilization VII Review 28 days ago Avowed Review 35 days ago Kingdom Come: Deliverance 2 Review 36 days ago Sniper Elite: Resistance Review 55 days ago Unless Review 56 days ago Tribe Nation Review 58 days ago Discolored 2 Review 70 days ago Night in the Woods Platform: PC Release:February 21, 2017 Publisher: Finji Developer: Infinite Fall Genre: Adventure Also Available On PlayStation 4 Xbox One Switch PlayStation 5 Our Review of Night in the Woods 82%Great The Verdict: "A highly relevant and engaging setting overcomes the lack of meaningful interaction" Game Ranking Night in the Woods is ranked #377 out of 2005 total reviewed games. It is ranked #24 out of 174 games reviewed in 2017. 376. Bleed 2 PC 377. Night in the Woods 378. The Division 2 PC Related Games Little Nightmares 3 Platform: PC Coming: December 2025 Developer: Supermassive Games The Midnight Walk Platform: PC Coming: May 2025 Developer: Moonhood Little Nightmares 2 Platform: PC Released: February 2021 Developer: Tarsier Studios Little Nightmares Platform: PlayStation 4 Released: April 2017 Developer: Tarsier Studios White Night Platform: PC Released: March 2015 Developer: OSome Studio Wonderbook: Diggs Nightcrawler Platform: PlayStation 3 Released: May 2013 Developer: SCE London Studio Screenshots Night in the Woods 8 images added Mar 2, 2017 20:56

SL 6 360 56 G Fischer Elektronik - SL 6 360 56 G

Ago 36 360 1 19th Feb 2025 11:10 - 3 weeks ago Description : BPM: 145Key: GMade in GarageBand 19th Feb 2025 09:22 - 3 weeks ago 14 139 0 19th Feb 2025 09:22 - 3 weeks ago Description : (In the style of lucki , uzi, veeze, carti, Nudy, etc)Send me stuff you make with my loops 18th Feb 2025 08:06 - 3 weeks ago 12 119 0 18th Feb 2025 08:06 - 3 weeks ago Description : enjoy 13th Feb 2025 15:46 - 3 weeks ago 45 312 0 13th Feb 2025 15:46 - 3 weeks ago Description : Enjoy 12th Feb 2025 08:24 - 4 weeks ago 17 132 0 12th Feb 2025 08:24 - 4 weeks ago Description : wavy lush ambient pad *Old 2017 lucki 12th Feb 2025 08:22 - 4 weeks ago 9 175 0 12th Feb 2025 08:22 - 4 weeks ago Description : Ambient Chorus Padmade in Serumby CLYSSI--send me your result, the links are in my profile-- 11th Feb 2025 17:56 - 4 weeks ago 39 379 0 11th Feb 2025 17:56 - 4 weeks ago Description : Enjoy ;D 11th Feb 2025 08:28 - 4 weeks ago 26 208 0 11th Feb 2025 08:28 - 4 weeks ago Description : **Old 2017 , 2018 Lucki(send anything to my ig) 10th Feb 2025 09:09 - 1 month ago 9 98 0 10th Feb 2025 09:09 - 1 month ago Description : link what you make :) 8th Feb 2025 14:48 - 1 month ago 47 343 0 8th Feb 2025 14:48 - 1 month ago Description : BPM: 157Key: DmMade in GarageBand

360/56 Simplified as a Fraction - getcalc.com

199 Joined: Wed Apr 06, 2016 3:24 pm 8 Full Name: Brian Boehmer Company Details: Meridian Eng. Company Position Title: LiDAR Technician Country: United States Linkedin Profile: No Has thanked: 14 times Been thanked: 5 times Re: Ipad Pro/Cyclone Field 360 Issues Post by brian715 » Tue Mar 10, 2020 5:01 pm One thing I noticed with the Ipad I used in our demo we did was that it kept overheating because I left the screen on. It wasn't too hot that day, maybe 90F but I only got through about 30 scans before I had to put it in the truck under the AC to cool it off. I almost just left it there and scanned the same way as I had with our Faro.designmule wrote: Tue Mar 10, 2020 4:53 pmYou also have to be careful to not wonder off with the iPad while scanning. On closed sites, I have a tendency to go explore while waiting on the scanner. The first time I used Field360 I quickly realized that if I wanted to look around, I need to leave the iPad with or near to the scannerNot sure where you found the time to wonder off with the 360. I had just enough time to figure out where exactly the next scan should be then it was done. ericguizzetti V.I.P Member Posts: 205 Joined: Tue Mar 06, 2018 6:56 pm 7 Full Name: Eric Guizzetti Company Details: Construction and Engineering Company Position Title: RealityCapture Country: USA Linkedin Profile: Yes Has thanked: 14 times Been thanked: 11 times Contact: Re: Ipad Pro/Cyclone Field 360 Issues Post by ericguizzetti » Tue Mar 10, 2020 7:31 pm clsanchx wrote: Tue Mar 10, 2020 3:20 pmGood morning,Was wondering if anyone has encountered any issues with your Ipad Pro and the Cyclone. 56/360 as a decimal expansion provides the detailed information about what is 56/360 in decimal form, and the answer with steps help students to easily understand how it is being calculated. 56/360 as a Decimal Expansion 56/360 = 0.1556 Hence, 56/360 as a decimal equals to 0.1556 where, 56/360 is a given fraction

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360 is what percent of 56? - Everydaycalculation.com

For an introduction to this program and sample screenshots click here.What the Chart ShowsAspects and TransitsMidpointsWaxing and Waning AspectsUse of the SoftwareSame-Planet AspectsAspect Pattern SearchConfigurationOrbsAspect ColorsExactness of AspectZodiac DefinitionHow to Find Heliocentric Aspect Patterns with Specified PlanetsWhat the Chart ShowsFrom the point of view of an ideal observer at the center of the Earth, the Sun traces out a complete circle against the background of the fixed stars during the course of a seasonal year, and it traces out the same circle every year. This circle is called the ecliptic, and it determines the ecliptic plane.Each planet orbits the Sun in its own orbital plane, and (with the exception of Pluto) these orbital planes almost coincide with the ecliptic plane. Thus it is approximately true that all the planets move in the ecliptic plane, with slight movements above and below it (somewhat larger vertical movements in the case of Pluto). From the point of view of the Earth, at any given time the position (more exactly, the direction) of a planet is specified by a longitude, called the celestial longitude (a.k.a. the ecliptic longitude).If we now take as our point of view, not the Earth, but rather the Sun, then again, at any given time the position (more exactly, the direction) of a planet is specified by a longitude, called the ecliptic longitude. Thus there are two senses of ecliptic longitude depending on whether the point of view is the Earth (geocentric ecliptic longitude) or the Sun (heliocentric ecliptic longitude). In the rest of this user manual, the term ecliptic longitude (or longitude for short) of a planet will mean its heliocentric ecliptic longitude.The chart displayed by this program represents the planets on the ecliptic, as viewed from a position in space directly above the Sun (not the Earth). The ecliptic is divided into 360 degrees. The 3 o'clock position corresponds to zero degrees, and degrees increase anti-clockwise, so 90 degrees is at the 12 o'clock position.For example, see the chart here. Uranus is at 19°10', which is 19°10' in Aries (as shown in the tabular display below the graphical display). The Earth is at 102°1", which is 12°1' in Cancer. Venus is at 188°14', which is 8°14' in Libra. And Neptune is at 338°56', which is 8°56' in Pisces.Aspects and TransitsTwo planets are said to form an aspect when the difference in their ecliptic longitudes is close to m.(360/n)

56 is what percent of 360? - Everydaycalculation.com

Camera Max. Resolution 1920 (H) × 1080 (V) Min. Illumination 0.0005 Lux @ (F1.0, AGC ON), 0 Lux with white light Shutter Time PAL: 1/25 s to 1/50,000 s;NTSC: 1/30 s to 1/50,000 s Angle Adjustment Pan: 0° to 360°, Tilt: 0° to 75°, Rotation: 0° to 360° Slow Shutter Max. 16 times Lens Lens Type 2.8 mm, 3.6 mm fixed focal lens Focal Length & FOV 2.8 mm, horizontal FOV: 105°, vertical FOV: 56°, diagonal FOV: 123°3.6 mm, horizontal FOV: 85°, vertical FOV: 46°, diagonal FOV: 98° Microphone Pickup Distance In a radius of up to 5 m Illuminator Supplement Light Type Smart, IR, White Light Supplement Light Range IR: Up to 40 m, White Light: Up to 40 m Image Image Parameters Switch STD/HIGH-SAT/HIGHLIGHT Image Settings Brightness,Contrast,Sharpness,Anti-banding,AGC Frame Rate TVI: 1080p @25 fps/30 fpsCVI: 1080p @25 fps/30 fpsAHD: 1080p @25 fps/30 fpsCVBS: PAL/NTSC Wide Dynamic Range (WDR) ≥130 dB Image Enhancement WDR,BLC,HLC,Global,HLS Privacy Mask 4 programmable privacy masks White Balance Auto,Manual Day/Night Mode Auto/Color Interface Video Output Switchable TVI/AHD/CVI/CVBS Alarm Solid Light Alarm(White Light) Event Motion Detection 4 programmable motion areas General Material Main body: Metal, Enclosure: Plastic Dimension Ø109.98 mm × 98.27 mm (Ø4.33" × 3.87") Weight Approx. 340 g (0.75 lb.) Operating Condition -40 °C to 60 °C (-40 °F to 140 °F). Humidity 90% or less (non-condensing) Communication HIKVISION-C Power 12 VDC ± 25%, max. 6.9 W *You are recommended to use one power adapter to supply the power for one camera.. 56/360 as a decimal expansion provides the detailed information about what is 56/360 in decimal form, and the answer with steps help students to easily understand how it is being calculated. 56/360 as a Decimal Expansion 56/360 = 0.1556 Hence, 56/360 as a decimal equals to 0.1556 where, 56/360 is a given fraction

La 360 - 48 - 56 - YouTube

345, 352, 359, 365)Tetsuya Endō (eps 56, 61, 84)Toshihiko Masuda (ep 323)Yasuhiro Matsumura (eps 195, 202)Yasuto Nishikata (27 episodeseps 134, 136, 148, 152, 171, 177, 182, 186, 189, 198, 202, 220, 241, 248, 252, 263, 268, 287, 289, 299, 322, 328-329, 340, 354, 362, 366)Yasuyuki Honda (ep 257)Yoshifumi Sueda (4 episodeseps 285, 295, 309, 336)Yūji Moriyama (eps 76, 98)Yukihiro Matsushita (eps 343, 350)Yuzuru Mitsui※) ann_err="1" onmouseover="Encyc.init_operations(this,true)"> Yuzuru Tachikawa (ED 24; 6 episodeseps 271, 316, 319, 335, 341, 358)Episode Director:Akane Inoue (10 episodeseps 203, 266, 278, 292, 301, 307, 315, 322, 331, 338)Akira Iwanaga (eps 24, 42)Akira Shimizu (17 episodeseps 7, 18, 25, 45, 52-53, 61, 68, 74, 83, 92, 99, 106, 113, 165, 172, 179)Chiaki Kon (eps 15, 33)Eiko Nishi (6 episodeseps 194, 201, 209, 232, 240, 248)Eitarō Ano (5 episodeseps 81, 88, 96, 104, 111)Geisei Morita (eps 349, 356)Harume Kosaka (ep 186)Hiroaki Nishimura (24 episodeseps 103, 110, 117, 127, 142, 149, 157, 167, 174, 180, 187, 200, 210, 221, 229, 237, 245, 253, 261, 266, 280, 288, 296, 312)Hiroki Takagi (eps 314, 355)Hodaka Kuramoto (27 episodeseps 49, 56, 62, 71, 77, 86, 93, 98, 107, 115, 126, 128, 137, 147, 156, 162, 173, 178, 185, 189, 213, 222, 235, 244, 251, 259, 274)Junya Koshiba (36 episodeseps 2, 6, 11, 16, 21, 27, 30, 35, 43, 48, 57, 59, 65, 67, 73, 78, 90, 100, 112, 122, 138, 216, 233, 249, 257, 265-266, 277, 282, 287, 302, 306, 308, 325, 345, 353)Kazuma Satō (ep 283)Kazunobu Shimizu (10 episodeseps 262, 272, 281, 290, 297, 303, 310, 316, 323, 332)Kazunori Mizuno (17 episodeseps 5, 10, 17, 23, 31, 166, 219, 226, 236, 243, 255, 266, 318, 328, 334, 351, 365)Kazuo Nogami (8 episodeseps 284, 293, 300, 311, 320, 326, 333, 340)Keizō Kusakawa (ep 28)Kiyomu Fukuda (6 episodeseps 134, 150, 159, 163, 170, 196)Kōji Aritomi (7 episodeseps 12, 22, 34, 41, 46, 52-53)Masashi Kudo (2 episodeseps 350 omake, 360 omake)Masaya Sasaki (ep 339)Matsuo Asami (ep 131)Minoru Yamaoka (ep 327)Mitsue Yamazaki (5 episodeseps 155, 211, 260, 269, 294)Mitsutaka Noshitani (36 episodeseps 38, 47, 55, 64, 70, 76, 85, 94, 101, 109, 116, 123, 130, 139, 146, 153, 160, 191, 198, 205, 215, 228, 256, 264, 275, 291, 298, 305, 313, 321, 330, 337, 344, 347, 354, 362)Nobufumi Matsuda※) ann_err="1" onmouseover="Encyc.init_operations(this,true)"> Noriyuki Abe (10 episodeseps 1, 14, 39, 58, 125, 132, 230, 266, 317, 366)Ogura Shirakawa (6 episodeseps 133, 212, 266, 342, 360, 363)Rokō Ogiwara

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2:05 Camera Views 3:31 Overview Cameras 6:36 Navigating in 3D 10:23 Cross Section/Elevation Views 8:56 Rendering Techniques 18:34 Physically Based Rendering Technique 14:49 Clay Rendering & Real-Time Ray Tracing 10:52 Virtual Walkthroughs 1:57 Saving and Restoring Camera Views 8:07 Light Sets 3:25 Rope Lighting 8:18 Applying Backdrops 1:05 Creating Procedural (3D) Grass 2:56 Using a Sky Model for a Backdrop in Camera Views 8:11 Creating Updatable Cross Sections and Modifying Layer Display 4:26 Controlling the Display of Below Grade Lines 2:51 Imply Distance in Elevations Using Depth Cue 4:39 Using CAD Detail From View for Details 2:14 Adding Focal Blur to Renderings 11:18 Creating 3D Presentation Views 10:09 360 Panorama Renderings 8:32 Creating Kitchen Island Elevations 3:35 Sun Angle and Plan View Shadows 30:24 3D Rendering: Tips and Tricks 7:52 Quick Tip – Chevron & Herringbone Materials with Normal Maps 15:37 Advanced Materials 9:05 Substance Player 10:48 Applying Materials to Cabinets 27:02 3D Walkthroughs: How to Make Great Virtual Tours 39:56 360 Renderings 5:40 Controlling What Displays in 3D

2025-04-10
User6913

----God of shapes created by Father_Heaven--using shackluster scripts----More added by XDavodioX----That includes----Name--Smite--The Gui--Teleportfunction sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return funcendfunction NS(...) local tab = {...} local fat = {} for i = 1, #tab do local v = tab[i] table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) end return NumberSequence.new(fat); endcors = {}mas = Instance.new("Model",game:GetService("Lighting"))ParticleEmitter0 = Instance.new("ParticleEmitter")ParticleEmitter1 = Instance.new("ParticleEmitter")ParticleEmitter2 = Instance.new("ParticleEmitter")ParticleEmitter0.Name = "Flames"ParticleEmitter0.Parent = masParticleEmitter0.Speed = NumberRange.new(0, 15)ParticleEmitter0.Rotation = NumberRange.new(0, 360)ParticleEmitter0.Enabled = falseParticleEmitter0.LightEmission = 1ParticleEmitter0.LightInfluence = 1ParticleEmitter0.Transparency = NumberSequence.new(1,0)ParticleEmitter0.ZOffset = 1ParticleEmitter0.Size = NumberSequence.new(10,0)ParticleEmitter0.EmissionDirection = Enum.NormalId.BackParticleEmitter0.Lifetime = NumberRange.new(0, 2)ParticleEmitter0.Rate = 9999ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)ParticleEmitter0.VelocitySpread = 25ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"ParticleEmitter1.Name = "Death"ParticleEmitter1.Parent = masParticleEmitter1.Rotation = NumberRange.new(0, 360)ParticleEmitter1.Enabled = falseParticleEmitter1.LightEmission = 0.75ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})ParticleEmitter1.ZOffset = 0.5ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)ParticleEmitter1.Drag = 5ParticleEmitter1.EmissionDirection = Enum.NormalId.RightParticleEmitter1.Lifetime = NumberRange.new(0, 1)ParticleEmitter1.Rate = 999ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)ParticleEmitter1.VelocitySpread = 360ParticleEmitter2.Name = "Wing"ParticleEmitter2.Parent = masParticleEmitter2.Rotation = NumberRange.new(0, 360)ParticleEmitter2.Enabled = falseParticleEmitter2.LightEmission = 1ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)ParticleEmitter2.LockedToPart = trueParticleEmitter2.Rate = 300for i,v in pairs(mas:GetChildren()) do v.Parent = script pcall(function() v:MakeJoints() end)endmas:Destroy()for i,v in pairs(cors) do spawn(function() pcall(v) end)endfunction onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.L then local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end endgame:GetService("UserInputService").InputBegan:connect(onKeyPress)Player = game:GetService("Players").LocalPlayerCharacter = Player.CharacterTorso = Character["Torso"]Head = Character["Head"]RightArm = Character["Right Arm"]LeftArm = Character["Left Arm"]RightLeg = Character["Right Leg"]LeftLeg = Character["Left Leg"]Neck = Torso["Neck"]wait(1)local createstuff = function() local stuff = Instance.new("Model")local ParticleBox = Instance.new("Part")stuff.Name = "Stuff"stuff.Parent = workspaceParticleBox.Size = Vector3.new(10, 10, 10)ParticleBox.BottomSurface = Enum.SurfaceType.SmoothParticleBox.Material = Enum.Material.SmoothPlasticParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)ParticleBox.BrickColor = BrickColor.new("Really black")ParticleBox.TopSurface = Enum.SurfaceType.SmoothParticleBox.Name = "ParticleBox"ParticleBox.Parent = stuffParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7)ParticleBox.Transparency

2025-04-07
User4849

1.00 USD Lot 50 | 4 Xbox 360 War Games #00 Price Realized: 7.00 USD Lot 51 | Lot 1 of Xbox 360 Games #00 Price Realized: 10.00 USD Lot 52 | Lot 2 of Xbox 360 Games #00 Price Realized: 11.00 USD Lot 53 | Xbox One Assassin Creed #00 Price Realized: 2.00 USD Lot 54 | 4 Original Xbox Games #00 Price Realized: 2.00 USD Lot 55 | New Diamond Sharpener #00 Price Realized: 3.00 USD Lot 56 | 1983 Gobot & 1985 Matchbox #00 Price Realized: 1.00 USD Lot 57 | Yamaha Sound Bar #00 Lot 58 | New Chucky Funko Pop Price Realized: 6.00 USD Lot 59 | New Tupac Shakur Funko #00 Price Realized: 4.00 USD Lot 60 | Metal Gas Pump Decor #00 Price Realized: 11.00 USD Lot 61 | Metal My Tools My Toys Sign #00 Price Realized: 5.00 USD Lot 62 | Vintage Vinyl Monte Carlo Seat Cushion #00 Price Realized: 1.00 USD Lot 63 | Yeti Mug Price Realized: 3.00 USD Lot 64 | Amazing Pokémon binder full of great Cards #S Price Realized: 28.00 USD Lot 65 | Kenwood Floor Speakers #S Price Realized: 3.00 USD Lot 66 | Assorted Toy lot #S Price Realized: 1.00 USD Lot 67 | Darth Vader Pot Grinder #S Price Realized: 2.00 USD Lot 68 | Sorry Spin Game #S Price Realized: 1.00 USD Lot 69 | Vintage Solid Metal Nordic Bookends #S Price Realized: 8.00 USD Lot 70 | 2 Star Wars Shirts

2025-04-12
User4260

Index » Screens » PC » Night in the Woods » Image NIGHT IN THE WOODS Platform: PC 82 SummaryNewsArticlesVideoScreens Next > Gallery click to enlarge Night in the Woods screenshot Mar 2, 2017 20:56 Navigation Media Events Nintendo Switch PlayStation 3 PlayStation 4 PlayStation 5 Wii U Windows PC Xbox 360 Xbox One Xbox Series X Game Screens ArticlesBlood Bar Tycoon Review 19 days ago Civilization VII Review 28 days ago Avowed Review 35 days ago Kingdom Come: Deliverance 2 Review 36 days ago Sniper Elite: Resistance Review 55 days ago Unless Review 56 days ago Tribe Nation Review 58 days ago Discolored 2 Review 70 days ago Night in the Woods Platform: PC Release:February 21, 2017 Publisher: Finji Developer: Infinite Fall Genre: Adventure Also Available On PlayStation 4 Xbox One Switch PlayStation 5 Our Review of Night in the Woods 82%Great The Verdict: "A highly relevant and engaging setting overcomes the lack of meaningful interaction" Game Ranking Night in the Woods is ranked #377 out of 2005 total reviewed games. It is ranked #24 out of 174 games reviewed in 2017. 376. Bleed 2 PC 377. Night in the Woods 378. The Division 2 PC Related Games Little Nightmares 3 Platform: PC Coming: December 2025 Developer: Supermassive Games The Midnight Walk Platform: PC Coming: May 2025 Developer: Moonhood Little Nightmares 2 Platform: PC Released: February 2021 Developer: Tarsier Studios Little Nightmares Platform: PlayStation 4 Released: April 2017 Developer: Tarsier Studios White Night Platform: PC Released: March 2015 Developer: OSome Studio Wonderbook: Diggs Nightcrawler Platform: PlayStation 3 Released: May 2013 Developer: SCE London Studio Screenshots Night in the Woods 8 images added Mar 2, 2017 20:56

2025-04-13

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